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Item Categories[]

With the Season 2 update, the Admins decided it was time to "wikify" the wiki. And with that a lot of changes have come, including changes on the item templates. They now have 3 fields regarding the type of the item and they are "type", "subtype" and "category". The "type" field is to be filled with what the ingame item window shows and, in case it has a ",", the part after the comma would go into "subtype". But sometimes nothing shows in the item windows, but we still need to categorize those items nevertheless and that's what the "category" field is for. But what should we write there? Well, that's what I want to discuss with you, fellow wiki editors. I made a list of possible categories, divided by sections and wanted for you to check it out and point out anything that you feel that it's missing or if nothing is missing, that you agree with it. We need some guidelines for the future, and we need it them quick. You can find the list here: User:Sekuiya/Categories. I await for your feedback eagerly. Sekuiyatalk 04:11, 25 February 2013 (UTC)

Like I suggested, we could use the market categories for the ones that can be traded ^^' → Nedigo talk ― 04:16, 25 February 2013 (UTC)
Well, that list is very "marketplace-like" aside from a few things. First, "Expertise Material", most of these items appear in "Miscellaneous‎ Material" but I think they should get their own category, or, fit into the "Special Material" category. Another thing, regarding "Miscellaneous‎ Material", if we check the market, like I said, we see or Expertise Materials or lots of Crescent Moon drops, which is kinda weird. Those should go into the "Crescent Moon Island Drops‎" though.
Another thing, in the Accessory part, we have a category called "Necklace". I never saw any items under this category, so I just ignored it. The "Accessories" part, from what I gathered, it contains "Earring"s and "Jewelry" so I just broke down those two. And the "Other" one was also ignored, since from what I gathered, they're just for Earrings that are not usable, so they should go under the drops of their region or Special Material if they are made. I heard around that they are made but wasn't sure.
Aside from that, I broke down the Event category into 3 different categories, "Event Consumables", "Event Equipment" and "Event Story". I think these three are the only type of event items that exist ingame.
And that's about it regarding the marketplace. If you have a better idea, please, feel free to share it. Sekuiyatalk 05:13, 25 February 2013 (UTC)

Оrder of skills on character pages[]

For uniformity, I suggest that on the characters pages in the "Skills" section, make skills ordered by level. I think that it will be more convenient for readers of the wiki. Firstly, skills go like this ingame in the skill window. Secondly, it reflects the order in which the player receives them and gets acquainted with them: first, the initial skills, and more advanced ones after them.

I'm willing to work on making these changes for all characters.
This rule is important to approve and adhere to in the future in order to avoid an edit war between contributors.

At the moment, different characters have a different picture:

I would like to note that from the point of view of uniformity, such an order is very bad, because some characters do not have a linear sequence of smashes, but in general a unique mechanic where skills cannot be grouped into logical chains. For example, Arisha or Staff Evie. In addition, it will remain unclear in what order to put other single utility skills: before or after a group of smash skills. This will generate arbitrariness, and in the worst case, a war of edits on the pages, because each contributor will begin to change the order of skills based on their understanding of "how it will be right". Ordering by levels "as ingame" eliminates this problem.

I recently updated the list of Arisha and Evie skills and made them ordering by level. Because even with the alphabetical order, it was still not convenient to use the list.
On the example of Evie it was:

Such a sequence only confuses, complicating perception. But when ordered by level, they are at least presented in accordance with the game. And grouping them by types of elemental magic is a bad method, as I pointed out above - each contributor can have his own opinion where to place single utility skills, like Active: Hallucinate (gameplay-wise insignificant) and Active: Continual Focus (gameplay-wise very important).
--Kaiver (talk) 22:16, 9 December 2022 (UTC)


I have no objections to sorting the skills list based on level required to learn them as they are in the "Skills" window of the game. This should be valid for every character released up till now. Silverberg44 (talk) 19:32, 12 December 2022 (MSK)

Old skill names on character pages[]

For visual clarity, I suggest that on the characters pages in the "Skills" section, indicate only the actual skill name and remove the indication of the old names. Old names uselessly overloads the skill list and makes it difficult to perceive. And it doesn't add useful information.

I'm willing to work on making these changes for all characters.
This rule is important to approve and adhere to in the future in order to avoid an edit war between contributors.

I don’t see the point in informing the reader what name the skill had before, if he doesn’t come across it in the game. And for cases when old guides (on the wiki or other sites) use outdated names - we have a redirect mechanism that allows to find skills by old names through the search. Ofc, when cleaning out the old names, it is necessary to ensure the presence of redirects to new ones.

Examples of problem:

--Kaiver (talk) 22:17, 9 December 2022 (UTC)

Agreed. The naming issue has been present since the time when there were EU and NA regions separately, each having their own version of localization for... mostly everything. Now that NA and EU became Global, this is no longer the issue. Silverberg44 (talk) 20:45, 12 December 2022 (MSK)

Naming format for Skill Icons[]

For uniformity, I propose to approve a single format for naming skill icons.

  • If the skill name has a prefix like Active:, Alchemy:, Blast:, Trooper:, Grace:, Revelation: , then it should be in the icon file name.
  • Symbol : in the name of the skill (for example Active: Comet Dash) should be replaced with the symbol -
  • After the name of the skill, indicate (Skill) in parentheses through a space
  • If the skill has changed its name, then the icon must also be renamed, and not just the skill page.

Example of a valid name: Active- Comet Dash (Skill).png

Separately, need to talk about the presence of the symbol "-" instead of ":" All old characters from Lann to Delia (with the exception of Arisha) have "-" in the names of the icons of all Active: skills. However, since Miri - this format is no longer respected. This makes it difficult to work with content. I believe that you understand how important uniformity is.

I'm willing to work on making these changes for all characters.
This rule is important to approve and adhere to in the future in order to avoid an edit war between contributors.

Examples of NOT correct names:

  • Active Comet Dash (Skill).png
  • Active- Comet Dash.png
  • Active Comet Dash.png
  • Comet Dash (Skill).png
  • Comet Dash.png

For the Blink skill, the icon name will NOT be correct:

  • Battle Scythe- Blink (Skill).png

For the Life Drain skill, the icon name will NOT be correct:

  • Battle Scythe Life Drain (Skill).png

For the Active: Void Star skill, the icon name will NOT be correct:

  • SP Confusion Hole (Skill).png

--Kaiver (talk) 22:17, 9 December 2022 (UTC)

I see where you're coming from and approve the suggestion. The issue with colons is that the file manager doesn't seem to like it being in the file name, most likely because of its inner use. This led to instances where colons are either removed or replaced with "-"s. Bringing them to the same format should help when the time comes to perform edits when necessary. Silverberg44 (talk) 19:32, 12 December 2022 (MSK)

In the infobox in the description of the skill, make <Controls> bold[]

For better readability, I suggest bolding <Controls> in the infobox in the description of the skill.
This allows you to visually separate the block from the previous text and serves as a subtitle for subsequent activation methods.

An example where it is and looks good: Active: Mana Tracer.

I'm willing to work on making these changes for all skills of all characters.
This rule is important to approve and adhere to in the future in order to maintain uniformity of visual design.
--Kaiver (talk) 22:31, 9 December 2022 (UTC)

Deleting unused categories[]

The page Special:UnusedCategories currently lists 1000 unused categories. There are actually more, but the page caps the list at 1000, likely on the theory that a well-organised wiki should not reach the cap.

If I look at the list of categories at Special:Categories, and page forward from there, I find almost 1200 unused categories ranging from Category:Items_Crafted_Through_Expertise_With_5th_Vertebrae to Category:Items_Crafted_With_Zyarga's_Sword_Fragment. All these categories have zero members.

The page for an ingredient should (and indeed does) contain a list all the items that can be made with that ingredient. One way to do that is, for every ingredient, create a category containing all the items that can be made with that ingredient. But that's not how this wiki does it. It does it in a more efficient way, by running cargo queries on the tables at Special:CargoTables/Expertise_recipes and Special:CargoTables/NPC_recipes.

I wondered whether these currently unused categories used to be used, but their members had subsequently been deleted when the cargo query method was implemented. So I viewed the history of several of these unused category pages. In all the cases I checked, the history shows these categories have NEVER had any members. That is, it looks like these categories have never been used to achieve anything.

One odd thing is that these unused category pages do not seem to have been created by a bot. Based on the history pages I checked, they were created by several different users over an extended period, as if this was part of concerted plan of action, though the action never reached the point where members were added to the categories. I find that so hard to believe that I've been trying to think of some other explanation. This wiki was started on Curses, so I wondered whether some of the history got lost when it was transferred from Curses to Wikia around 2019. (Wikia was subsequently renamed to the current Fandom.) But this seems unlikely since the history is showing edits for these unused category pages from well before 2019.

Anyway, whatever the cause, the wiki has almost 1200 unused category pages that should probably be deleted. That would be horribly tedious to do individually. Is there anyone still active on the wiki who knows how to implement this by using a script? Scribe100 (talk) 12:21, 8 November 2024 (UTC)

Hello there! Using a script, I have removed roughly 1000 category pages that contained "Items Crafted Through" and "Items Crafted With" that you've pointed out. The page cache should update and clear out those pages.' → Silverberg44 talk ― 17:10, 11 November 2024 (MSK)
Great. Thanks for the fast response, Silverberg. Good to see the unused categories listing greatly reduced in length. Scribe100 (talk) 13:21, 15 November 2024 (UTC)