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== Battle Summary ==
 
== Battle Summary ==
*Transformation is disabled in all modes. In Hard mode, players cannot revive through feathers, Goddess Graces, or Evie's Revive skill.
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*Transformation is disabled in all modes. In Hard mode, players cannot revive through feathers, Goddess Graces, or Evie's [[Revive]] skill.
 
*This battle has a limit of 40 minutes. It has 2 phases:
 
*This battle has a limit of 40 minutes. It has 2 phases:
 
**Phase 1 : Starts in the same area as the normal Succubus, although there are different attack patterns she uses.
 
**Phase 1 : Starts in the same area as the normal Succubus, although there are different attack patterns she uses.

Revision as of 04:47, 19 November 2014

DevCAT Face (Icon)
Succubus Queen
Succubus Queen (Enemy)
Type Succubus
Location Niflheim
(Boss of Queen of the Cursed)
Alignment Aggressive
Season Season 2

Stats

Normal / Hard Mode

Level: 85 Exp: 0 HP by Group Size - 1: 3,618,000 2: 3,618,0003: 3,618,000 4: 3,618,000
Att: 12,800 Def: 9,000 Crit: 30 Res: 56 CritDmg: 150%    

Related Titles

Drops

Regular Drops

Materials Equipment Etc.
All Modes
Hard Mode
Hero Mode

Quest-Only Drops

Battle Summary

  • Transformation is disabled in all modes. In Hard mode, players cannot revive through feathers, Goddess Graces, or Evie's Revive skill.
  • This battle has a limit of 40 minutes. It has 2 phases:
    • Phase 1 : Starts in the same area as the normal Succubus, although there are different attack patterns she uses.
    • Phase 2 : Starts as soon as her health bar hits 7 bars, this phase starts in a new area. This area does not have a "solid" barrier surround the room like phase 1 and if a player touches the barrier, they will be warped to the same spot on the other side of the room next to the barrier. Especially dangerous during the Waves attack, it can warp a player directly into a wave if they are not careful.

Battle Skills & Attacks

Phase 1 :

  • Disappears and reappears behind a player
  • Rush at a player one or three times, finish with an uppercut with the scythe.
    • Leaving a trail of flames behind that deal damage.
  • A butterfly flip follow by a slash.
    • Invincible during the flip.
  • Spin around
  • Pull back the scythe and do a dashing slash, releasing a large red wave.
    • Hit nearby players during startup.
    • Long range.
  • Point scythe at a player, then do a quick, small swipe, follow by two (or three ) big swipe while dashing around.
    • She will do the third big swipe if she got hit during the quick, small swipe.
  • Raises her hand in the air, then slams down, releasing many shockwaves that travel in a cone.
  • Raises her hand in the air, then throws a fireball at the player. If the fireball hits the ground, it will create a small AoE pool (that damages). The fireballs can then bounce off of the floor and walls, rebounding at players.
    • Can be Backlash
    • The fire ball can hit the barrier in the room and create the pool on that barrier, although the first fireball shot will always aim at the ground.
    • Has a different animation than the shockwave one, she will bend her aim a little and slightly lean back.
  • Disappears and reappears in the middle of the map, creating a small pool of blood that dealing damage and expand, small AoE explosion will begin to target players, follows by a Blade Shift attack by Succubus from outside the barrier, she will do this 3 times.
    • The 1st and 2nd Blade Shift travel in short distance while the 3rd one travel further.

Phase 2: All the attack in phase one except the Expanding pool one, with a few new attack :

  • Disappears and reappears behind a player and send him/her to nightmare, then that player will have to complete same quicktime event ( press the button (default is A & D)) 3 times to escape, fail the QTE at any point will make Succubus bite, dropping that player's HP to 1, and a success will deal heavy damage to her.
    • Succubus will stop using this attack at low health.
  • Disappears and reappears in the middle of the map, she will start call out energy wave(s) that travel from one side of the area to the opposite, there are 2 patterns: 1 wave that travels diagonally through the map and 2 waves that cross each other. The Succubus will slam down with her scythe at the end of the attack.
    • Player can stand near Succubus and hit her during this attack.
    • Succubus can be knocked out of this attack, but depend on when she was hit, player can end up either interupt this attack or has to fight Succubus while dodging the incoming waves.
  • Disappears and reappears in the middle of the map, shooting out a signal fireball (that does no damage), then shooting out two energy waves and and start sweeping them across the area ( one clockwise and the other counter-clockwise ), the attack stops after each wave travels a full circle.
    • Unlike the other wave attack, standing near Succubus will deal heavy damage to the player.
    • The waves will appear in the direction where the signal fireball is shot, or in front of the Succubus (if the player lost track of the signal).

Tips & Tricks

Phase 1:

  • During the Expanding pool attack:
    • If you got hit and knocked down, try to stay down and do not get up.
    • Don't stay too close to the barrier, keep a small distance and look for the boss indicator at the edge of the screen to know where she appear, also the pool will disappear when Succubus does her 3rd Blade Shift, you can time and dash directly into it.

Phase 2:

  • Get ready to use a Merc Pot, or use the Lion Statue Artifact if you fail the nightmare sequence (the QTE)
  • If you touch the barrier and get warped away, stop moving to re-position to avoid getting warped around repeatedly.
  • If you get hit by a wave, staying down does not guarantee you will live. Use the teleporting walls to avoid getting hit by the wave, as they will teleport you to the same position on the other side of the room.

Additional Notes

  • All bosses in Niflheim cannot be suppressed or stunned by skills, (Meaning skills like Vella's Cyclone and Evie's Active: Reverse Gravity have no effect).