Season 1 is the first major plotline in Vindictus. It begins with the player being initiated into the Crimson Blades mercenary organization and ends with the rebirth of the goddess Morrighan and the god Cichol. Season 1 is comprised of 10 Episodes, each of which contains a number of Stories.
- 1 Prologue
- 2 Episode 1: The Crimson Blades
- 3 Episode 2: Shadow of the Fomor
- 4 Episode 3: Piercing the Crescent Moon
- 5 Episode 4: King of the Gnolls
- 6 Episode 5: The Lost Holy Artifact
- 7 Extra Episode: Aodhan
- 8 Episode 6: Colhen in Flames
- 9 Extra Episode: The Titan
- 10 Episode 7: The Second Oracle
- 11 Episode 8, Part 1: Not Even if You Kill Us All
- 12 Episode 9: The Song of Doom
- 13 Episode 10: Godslayer
- 14 Epilogue: Memories
Episode 1: The Crimson Blades
Story: Marrec and the Crimson Blades
Following the rampage of Wenshardt, the giant spider who served as Colhen’s town guardian, at the nearby bell tower, the player speaks with Tieve, an Oracle of the Goddess, in the Colhen Inn. They learn that the Crimson Blades wish to meet with them. Heading to the Blades’ Mercenary Outpost building, the player interrupts a heated argument between Marrec, a hot-headed mercenary, and Gwynn, an officer in the Royal Army, over who has jurisdiction in the area.
Ceara, a veteran Blade, takes the player aside and orders them to head to the Mercenary Training Site to practice basic combat skills. After the player returns, Marrec and Gwynn are still arguing, but it’s going nowhere. Gwynn ultimately wishes to speak with Captain Aodhan, leader of the Blades, but he was injured during the events at the bell tower and cannot speak to her. She relents and agrees to leave. Marrec turns his attention to the player, introducing himself and rewarding them with their first piece of Crimson Blades gear.
Story: Watch Out for Fomors
Marrec shows the player a bone amulet, a Gnoll Necklace etched with a glowing red Fomorian symbol, that was recovered atop the bell tower by Captain Aodhan. Finding the amulet triggered the gnolls to attack the Blades in the tower, and this concerns Marrec; gnolls broke away from the rest of the Fomors years ago and are not readily hostile towards humans. He sends the player to investigate the Perilous Ruins outside Colhen, where gnolls are known to reside.
Story: Kirstie the Huntress
As soon as the player arrives in the Perilous Ruins, he’s attacked by gnolls, led by Shadow Fang. After fending off the attackers, the player returns to Colhen and lets Marrec know what happened. Marrec rewards the player with their second piece of Crimson Blades gear, hands them the Gnoll Necklace, and sends them to Kirstie, a local huntress familiar with gnolls and Fomors. The player heads to the Traveler’s Shop and meets with Kirstie. In exchange for delivering some Gold Gnoll Leather from the Perilous Ruins, Kirstie tells the player that she’s puzzled by the Fomorian emblem on the amulet. Sadly, she doesn’t know much about it.
Story: Oh, Ellis
The player returns to the Mercenary Outpost and speaks with Ceara. Behind them trails Ellis, a cadet of the Royal Army and Gwynn’s subordinate. Ceara asks the player and Ellis to watch the Outpost while she runs some errands. Once she’s gone, Gwynn enters and requests that the player investigate the relationship between the giant spider at the bell tower and the gnolls in the Perilous Ruins. Specifically, Gwynn wants to know if gnolls have developed the power to control other creatures.
Before she leaves, she notices that Ellis is in the Outpost and questions why he’s there. He botches his explanation and annoys Gwynn. When she exits, he scrambles after her.
Story: A Mission from Gwynn
The player once again ventures into the Perilous Ruins and is attacked by gnolls. By the time they return to the Mercenary Outpost, Aodhan has recovered and introduces himself. Marrec informs the captain that the player was attacked when he sent them to the Perilous Ruins. Aodhan is concerned, but doesn’t wish to antagonize the gnolls and orders the Perilous Ruins off-limit to all Blades.
Unfortunately, Gallagher, a veteran Blade, lets loose that “someone’s already antagonized them” and explains that the player went to the Ruins a second time at Gwynn’s behest. This enrages Marrec, who holds no love for the Royal Army and blames the player for being one of their pawns. He storms out of the Outpost and Aodhan recommends that the player get some rest in the Inn.
Story: Tieve's Gift/The Mysterious Man/Friendship Sword
Tieve cheerfully greets the player and Ellis, who enters the Inn. He thinks that Gywnn is angry at him, but Tieve insists that she’s not really mad and urges him to find her. Tieve then turns her attention to the player, explaining that Marrec once wanted to join the Royal Army, but failed; this is the source of his resentment.
Tieve reveals her history and how Marrec, Keaghan, Clodagh, and her all grew up together in Colhen. This starts the Friendship Sword Story. Because Keaghan joined the Royal Army and became so successful, Marrec forsakes his friendship and wants nothing to do with him.
With that information in hand, Tieve sends the player to the local magician, Brynn, to get some rejuvenating tea. While enjoying the beverage in the Magic Laboratory, the player comes across a mysterious man sitting in the corner. He purposely ignores them, sparking their interest. Before the player can ask any questions, a battle horn sounds outside, summoning all Crimson Blades to the Mercenary Outpost.
Story: Strange Movements
Inside the Outpost, the Crimson Blades are preparing for battle. Aodhan calls for Marrec and informs him that the Royal Army seems to be marching to the Perilous Ruins. He orders Marrec to take two platoons and investigate. Aodhan then notices the player and asks that they scout the Ruins before anyone else does; he fears that if the Royal Army arrives first and engages the gnolls, a full-scale war will break out. Before leaving, Marrec apologizes to the player and gives them the final piece of Crimson Blades gear.
Afterward, the player catches Gallagher in the Outpost and asks him about the mysterious man in the Laboratory. Of course, Gallagher won’t give any information without something in return. The player buys a Sapphire Ring from the General Store and gives it to Gallagher. Satisfied, he reveals that the man’s name is Nyle.
Story: To the Decisive Battle
As requested, the player returns to the Perilous Ruins, killing Mad Grizzlepaw and his gnolls. Back in the Mercenary Outpost, the player finds Gywnn, who’s apologizing to an enraged Marrec. It appears that the Royal Army regiments were attacked by the gnolls en route to the Perilous Ruins, and some of the Crimson Blades were slain as well. Aodhan calms the situation and shifts their attention to the gnolls, who will surely retaliate.
Gallagher reports that the gnolls are indeed mobilizing, being led by a massive, red-furred gnoll chieftain. None of the gnolls that attacked the Royal Army had red fur, and the supreme gnoll chief is believed to have black fur. Regardless, the Blades can’t let the gnolls reach Colhen. Aodhan mobilizes the Blades’ full strength to meet the gnolls in the Ruins. He orders the player to deploy first and take point. He also acknowledges the player’s contributions and rewards them with a Crimson Blade Helm, a sign of veterancy.
Story: After the Decisive Battle
The player discovers the red-furred gnoll chieftain and defeats him. After returning to Colhen, the Blades congratulate the player and let them know that the area has quieted considerably. Though there’s still a connection between the gnolls and the Fomors, Colhen is safe. The player receives more veteran Blades equipment as a reward.
Ellis expresses his awe, then asks the player to help Gwynn; she’s devastated from the battle en route to the Ruins, which killed many of her comrades.
Story: Gwynn's Revenge
Gwynn is reluctant to speak of the fight. She reveals that the Royal Army was trapped in a passage with no way out, and it was her poor decision-making that put them in that situation; she didn’t expect an ambush. She can’t return to Rocheste and face Keaghan disgraced, so she asks the player to find out who killed her comrades and where exactly they died.
The player ventures to the Perilous Ruins, finds the ambush location, and slays the gnolls there. Gwynn is grateful, and Aodhan tells the player that he’ll let them know if anything else requires their attention.
Episode 2: Shadow of the Fomor
Story: Fomorian Invasion
While finishing up the investigation into the link between the gnolls of the Perilous Ruins and the Fomors, Gwynn receives a letter from Riordan, a high-ranking officer in the Royal Army. It states that a sensitive document stolen from Fobellow Prairie has ended up in the frozen caverns of Hoarfrost Hollow. She orders the Crimson Blades to scout the caverns and retrieve the document. Despite the protests of Marrec, Aodhan accepts; the Blades have been hired by the Royal Army, and so they must do as Gwynn says.
In the Hollow, the player encounters and defeats swarms of kobolds. They also see an enormous polar bear with red eyes observing and snarling at them from an open-air crevice. When they report this to Gwynn, Ceara mentions that Kirstie might know something about the bear.
Story: Eternal Rival
Kirstie provides a bit of insight into the bear, revealing that she has clashed with it twice in the past, being forced to retreat both times. She also shares information about Hoarfrost Hollow: there are 2 routes to get deeper into the caverns. She recommends using the Southern Rock Cliff.
Once the player returns to Colhen, they speak to Gwynn. They say that the kobolds they encountered didn’t seem like professionally-trained troops; just a rabble with slingshots and axes. Although the main Fomor forces are in Fobellow Prairie, she remains concerned with the sheer size of their presence and reports to her higher-ups.
Story: Reilly the Great Magician
While resting, the player learns that Reilly is curious about the kobolds in Hoarfrost Hollow. It turns out that all he wants is one of their slingshots, to use as a toy! Of course, the player goes and retrieves this slingshot. As soon as Reilly gets it, he uses it to cause havoc in the Magic Laboratory!
Story: Iced Strawberry Brandy
With Reilly running amok in Brynn’s shop, he sends the player to obtain Iced Strawberry Brandy, the only thing that can calm the old man down. Aislinn at the General Store is kind enough to provide the player with a bottle, which is given to Reilly. Sedated, he returns to the General Store. Shortly after, Brynn lets the player know that a Royal Army messenger was heading to the Mercenary Outpost.
In the Outpost, Gwynn shares the contents of the reply from her superiors. They say that a Fomorian scout was seen transporting orders from Fobellow Prairie to the ice caverns. Gwynn sends the player to retrieve the orders, which will determine her next course of action.
Once the orders, which are written in the Fomorian language, are retrieved from Speedy Ekuloch, Gwynn wishes to take them to Rocheste for deciphering. However, Aodhan examines the text and, with his basic knowledge of Fomorian, reveals that the Fomors are searching for the plant Night Shade. The orders come from Shakarr, the Fomorian commander in Fobellow Prairie.
Story: Scattered Orders
Gwynn orders the player to move against the kobolds before they can gather Night Shade. They defeat the Kobold Chief and recover another set of orders, which is again deciphered by Aodhan. A large number of kobolds are gathering deep within Hoarfrost Hollow, and, like with the gnolls in the Perilous Ruins, Gwynn wishes to strike and disrupt them before they can organize themselves. The player does so successfully, and Gwynn informs her superiors of the good news.
Episode 3: Piercing the Crescent Moon
Story: The People Who Left
Fenella visits the Mercenary Outpost, hearing of the player’s achievements in Hoarfrost Hollow and requesting that the Crimson Blades save her hometown, Ainle. Ceara escorts her back to the General Store. Once she’s gone, Gwynn points out that Ainle is not a concern of the Royal Army; in fact, Army soldiers are prohibited from entering the city.
The player finds Fenella and she apologizes for barging into the Outpost. Ceara, feeling bad for the distraught woman, offers to help; of course, this means that the player must venture into Ainle (A Town Engulfed) themselves, to look for survivors. They return and tell Fenella that they didn’t see anyone, and she thanks them, grateful that everyone else had seemingly found a way to escape.
In the Mercenary Outpost, Aodhan chastises the player for going into Ainle without permission, knowing that if the Royal Army finds out, then things will get ugly. He asks what the player saw in Ainle; Marrec, who apparently traveled with the player, reports that goblins, who are a large part of the Fomorian army and who are normally well-trained, were in the city. But they seemed to be slow and soulless, and Marrec doesn’t know why. Aodhan orders the player to investigate further, without letting the Royal Army find out.
However, Ellis overhears the conversation and asks to travel with the player; he has doubt that the Royal Army is being honest about the reasoning behind exclusion order. His officers claimed that Ainle had been overrun by Fomors and was not worth reclaiming because of its insignificant strategic value. But now, Ellis doesn’t think the city fell to Fomors at all, and he’s determined to discover the truth.
The player obtains a gate key from a Servant of Hell. Once the player returns, Aodhan simply responds by saying, “That’s interesting”, and he warns the player to be cautious.
Ellis is shocked by the Servant of Hell; while it was a goblin, it was also visibly different. He’s also curious about the key, so he rushes out of the Outpost to talk to Fenella. She says that it grants access to the Common Pasture, but before she left, she remembers a horrible screaming coming from there, which caused the Royal Army to blockade it off.
Reilly chimes in and mentions a mana explosion that he felt in Ainle in the middle of the night. He says it was massive and “soul-ripping, almost as if the dimensions themselves were being torn open.” Ellis is determined to return and continue seeking the truth.
Back in the Mercenary Outpost, the player shows Ellis a broken wand recovered from Information Chief Kalis in Ainle. Though he isn’t quite sure what it is, he can make out some engraved words and feels the need to return to Rocheste and report to the Royal Army.
Story: Broken Wand
The player heads over Reilly to learn more about the wand. He’d been expecting some pumpkin wine and is disappointed that the player brought him a toy, not something edible. Having learned nothing, the player returns to the Outpost, where they find Ellis.
He’s in a good mood; the Royal Army made him a Special Investigator after hearing his report and subsequent questions about Ainle. With permission to investigate the city on his own, he rushes out of the Outpost, asking the player to keep his promotion a secret... even from Gwynn.
Reilly shows up afterwards and asks where the player found the wand. After explaining, he asks how many people know about it, then finds out that Ellis went to Ainle on his own. He urges the player to rush after the cadet; his life is in danger.
The player arrives too late and witnesses Information Chief Kalis killing Ellis. Though they avenge his death, they must return to Colhen with Ellis’s body, his belongings, and the sad news.
Story: Gwynn's Tear
Gwynn’s heard about what happened to Ellis and is devastated, blaming both the player and herself - since she wasn’t there to stop him - for his death. The player gives her time to grieve by talking to Tieve, who knows that Gwynn, despite her stern demeanour and sometimes dismissive attitude towards Ellis, truly cared for him. When the player returns to the Outpost, Gwynn apologizes and reaffirms her dedication to her orders; she won’t have anything to do with Ainle anymore, including Ellis and what he found out before he died.
Story: Ellis's Notebook
The player, however, is bound by no such orders, and Gwynn shows them his diary that she’d found amongst his things. Some of the pages are torn out, and she doesn’t think that happened naturally. She indirectly asks the player to find the first torn page, which details what Ellis was doing the day before he died.
The player must defeat The Red Bearer to obtain the notebook page, marking the first time vampires are fought in Ainle. Gwynn anxiously takes the page and examines it.
Story: Unending Mystery
As expected, the recovered page is only a piece of the whole. The player recovers the rest of the pieces and gives them to Gwynn. She doesn't read them, but instead places them with Ellis' other things and prepares a memorial for the fallen cadet. After she leaves, Nyle appears outside for a brief moment, near the window, then goes to the General Store.
After the ceremony, the player speaks to Tieve, who conducted the memorial rite. She's distraught over how much blood must be spilled before the Goddess can return. She also feels that, as an Oracle, she should have more answers, but she doesn't.
Story: I Know Your Name
The player heads to the General Store to track down Nyle, but he buys a bag of gunpowder and leaves without interacting with them. In Brynn's shop, the player finds Nyle again, who asks if they mean any harm to "her" (most likely Tieve) and whether they intend to continue going to Ainle. He ends the conversation with an ominous promise that the player will see him again in the near future.
Story: The Guardians of the Goddess
Nyle tells the player to be on the lookout for a white-robed vampire (The Ashen) when they go back to Ainle.
Once the robe is acquired, the player takes it to Nyle, who lets Brynn inspect it. The mage concludes that it's not from this world, but before he can elaborate, Nyle reveals that he knows the player is the one who killed Wenshardt at the Bell Tower. He says that his organization used the spider to keep the Oracle safe and is unsure whether or not he can trust the player.
As proof that the player is an ally, he asks them to go to Ainle and find the truth. He doesn't give any details about his organization, but the player agrees anyways and brings a Royal Army Emblem back from Being from the Other World.
Nyle takes the emblem as proof that the Royal Army, or those who command it, are involved somehow. He wants to know who brought the vampires over to this world, and why. He asks Brynn to ask Reilly about it, but Brynn doesn't think Reilly would provide valid information.
Though he doesn't have answers, Nyle welcomes the player into his organization - the Silent Brotherhood, promising to invite them to the Black Citadel one day. Gallagher, of all people, interrupts, saying that the dimensions are distorted again. This time, there is no summoning magic or a mana explosion, so whatever's coming through the dimensional door is doing so of its own free will.
The player returns to Ainle and defeats the Blood Prince. Nyle thanks them for their efforts and says that there's still much to investigate, but that they should leave the rest to the Silent Brotherhood.
Episode 4: King of the Gnolls
Story: Prairie Mushroom
Aodhan receives a letter from the Royal Army, but he can't talk about it. He says he'll let the player know when things change. Before leaving the Outpost, Gallagher stops the player and tells him that there are plenty of delicious mushrooms ripe for the taking in Fobellow Prairie, which is abandoned because of the strong Fomor presence.
Of course, the player collects some mushrooms from the Prairie Entrance. However, Gallagher told the player to get a red mushroom with white spots; when they show it to him, he claims that he told them to find a white mushroom with red spots, and refuses to take it.
Story: Mushroom Soup
Stuck with a shroom even Gallagher doesn't want, the player takes it to Tieve, who they discover is sleeping. She's been sleeping a lot lately, and Ernmass is worried that she's ill. When he sees the mushroom, he offers to make soup with it. The player tries a spoonful, but is knocked unconscious for a while. When they wake up, Marrec barges in and tells them that Aodhan is looking for them.
Unfortunately, Gwynn received a letter from the Royal Army stating that they'd observed someone sneaking into the Prairie; someone suspected to be a Crimson Blade. She asks what she should do in this situation.
Story: Prairie Investigation
While the other Blades remain silent, Aodhan steps up and offers to take blame for the player's actions. Gwynn appreciates the gesture, but won't prosecute anyone. What she wants is to know about what the Blades do in the future, especially after what happened in Ainle. She'd sent a response to the Royal Army, claiming that she'd sent the player into the Prairie on a scouting mission. To make up for the nice gesture, she wants the player to actually scout the area and deliver a worthwhile report.
The player recovers an unreadable document from Prairie Gnoll. Instead of being written in Fomorian, it's written in gnollish. Kirstie's the only person in Colhen who can read it, so the player takes it to her.
She's able to decipher that after the Gnoll Chieftain was slain, another gnoll - Rampage - came and oversaw his followers, bringing them under the service of the true "gnoll king", Black Scar. The document says he'll rejoin Black Scar in the Prairie soon. Kirstie explains that the Gnoll Chieftain was preparing troops to fight Rampage, the leader of the extremists who support the Fomors even though the gnolls split from them years ago. With the Chieftain's death, the way is paved for Rampage - and Black Scar - to strike.
Story: To the Ruins of Sanctity
Gwynn urges the player to attack Rampage before he's able to reunite with the Gnoll King. Although the player is successful, Gwynn fears that there's a reason why Rampage was trying to reach Black Scar: because the gnolls are trying to join the Fomors once again.
Story: Battling the King of Gnolls
To prevent a large-scale war, the rest of the gnolls must be defeated. Gwynn rallies the Blades and the player to attack the Gnoll King in the Ruins of Sanctity. After a fierce battle, Black Scar isn't killed, but Gwynn is sure that his defeat has sent a message to his followers and that they will be less prone to attack as a result. Before the player can rest, the Blades' ship is hijacked by the Gnoll King, fleeing for his life.
Story: The Chase
The player returns to the Prairie Entrance to confront and kill Black Scar, The Fleeing Gnoll King. After a valiant battle, the player returns victorious and Gwynn is able to enjoy a nice Iced Strawberry Brandy with the Crimson Blades.
Episode 5: The Lost Holy Artifact
Extra Episode: Aodhan
Episode 6: Colhen in Flames
Extra Episode: The Titan
Episode 7: The Second Oracle
Episode 8, Part 1: Not Even if You Kill Us All
Story: Fate Unmoving
The player retrieves a Catacombs Fragment from Ingkells. The player learns from Jarlath the fragment comes from the catacombs beneath Ainle. The catacombs were thought to be sealed. Keaghan suspects Ingkells found something in the catacombs which led to Ingkells' Rebellion. Sir Keaghan decides to leave for Ainle to investigate, despite orders against his action. Keaghan asks Jarlath the way to enter the ainle catacombs, however Jarlath says the catacomb entrance is lost during the destruction of Ainle. Jarlath refuses to help Keaghan find a way into the catacombs because Jarlath is a member of the Magician's Guild. Keaghan and the player decides to ask Reilly for help and was refused again. Keaghan and the player then asks Brynn for help. The player and Keaghan learns from Bynn that a beast guards the entrance to the Catacombs of Ainle.
Story: The Light and the Darkness
Keaghan gathers men and sets out for Ainle. Keaghan notices Riordan missing prior to departure. After exiting the catacombs, Keaghan's group finds Riordan waiting with soldiers. Riordan informs Keaghan that he has replaced Keaghan as the captain and Keaghan has been striped of his title and labeled a heretic. Riordans says Keaghan is poking his nose in where he doesn't belong. Riordan orders his soldiers to fire on Keaghan. Gwynn rushes from behind cover and pushes Keaghan out of the way and blocks most of the arrows. as Riordan orders another volley to kill Keaghan, a cloud of black smoke shoots down from the sky, interrupting the soldiers. The cloud of smoke is Kyle's teleportation magic and Kyle quickly teleports the player and the now injured Keaghan out of the area.
Episode 9: The Song of Doom
Keaghan wakes up in Brynn's laboratory. Kyle informs Keaghan of Gwynn's death. Kyle warns Keaghan about the danger of entering the vicinity of Rocheste. Despite the warning, Keaghan sets off to Rocheste to find out the reason he was being hunted. Keaghan is able to bypass a friendly guard who served with Keaghan to enter Rocheste. Keaghan rushes to the cathedral demanding answers. Pontiff Laurys states he did not order Keaghan to be killed, the Royal army acted without his consent and does not know why the Royal Army wants Keaghan killed. Pontiff Laurys tells Keaghan to hide for now, while he gathers information from his court.
Story: Fobellow Prairie
Keaghan and the player returns to Brynn's laboratory. Keaghan asks Kyle why Pontiff's court attacked him and why Kyle saved his life. Kyle replies he was not trying to save Keaghan, but was trying to save the player. Naveen, an old lady in Brynn's laboratory, tells Keaghan that, the Pontiff's court wants Keaghan dead is because Keaghan stumbled across the Pontiff's Court's ritual site to summon the goddess. Naveen reveals the prophecy to kill all Fomors in order for the goddess to appear is just a lie and the true prophecy can be learnt by talking to the leader of the Fomors. After Keaghan leaves, Naveen tells the player that Shakarr, leader of the Fomors, is expecting the player.
After proving their worth to Shakarr, Keaghan and the player asks Shakarr the Fomor prophecy. Shakarr says for the Fomor to reach Errin, the Fomor must wipe out all humans just as the humans need to kill all Fomor. When the humans are killed, the Fomor god Cichol will return. Keaghan is surprised that both the Fomor and the humans have been fighting for the same goal. After the conversation, Shakarr allows Keaghan and the player to go back.
After the battle, Blackhammer blames Shakarr for letting Keaghan live. BLackhammer believes Shakarr is weak and is unfit to be the leader of Fomors. Shakarr has forseen the future and knows Blackhammer would betray him one day. Shakarr tells Blackhammer that Shakarr will not change his ways even if he has to be killed by Blackhammer.
Back in Brynn's Laboratory, Keaghan learns the Pontiff's Court is trying to maintain power. If the goddess returns, the court would lose its power. Therefore, the court is doing its best to find the true oracle, and eliminate her to retain power. Kyle reveals The Silent Brotherhood's goal is to protect the oracle from the Pontiff's Court until the arrival of Erinn. The Pontiff's Court is trying to kill Keaghan to hide their secret plan to kill the true oracle. Naveen has forseen the godless forsaken beings have brokened prophesied entrance's seal. Naveen urges Keaghan to stop them, but Keaghan refuses to help. Keaghan is angry for being used and refuses to do anything that would serve the purpose of the Pontiff's Court.
Story: Destiny's Pull
Keaghan is in a bad mood and decides to visit Tieve at the temple. Keaghan finds Tieve sleeping in the temple and is concerned for her health.
Story: Preventing the inevitable
Naveen urges Keaghan to stop the godless outcasts who are practicing the magic to master the Fomors.
Meanwhile, Verafim, the leader of the godless outcasts in the sewers, summons Blackhammer to a meeting. Blackhammer informs Verafim that he has fulfilled his bargain by killing Shakarr. GIlliam reveals himself to be present at the meeting and Verafim betrays his deal with Blackhammer and casts a spell on Blackhammer.
Story: Fomorian Emblem
Naveen forsees the meeting between Verafim and Blackhammer. The player goes to Albey to stop Verafim and kills the controlled Black Hammer. The player returns to Naveen with the emblem casted on Black Hammer. Naveen realises Verafim has already perfected the spell to control Fomors and Wenshardt's attack was also the doing of Verafim.
Meanwhile, Verafim states his intention to bring Erinn and destroy all Fomors to Gilliam. Verafim breaks Gilliam's deal to stop the goddess' arrival and spares Gilliam's life by sending him away.
Story: Albey Ruins
Naveen sends the player to Albey to stop the lizardmen from summoning The Evil One as Keaghan storms into the laboratory. Keaghan finds out Tieve is the prophesied oracle and asks Naveen about a way to stop Tieve from transferring to Erinn. Naveen cannot help Keaghan and Keaghan swears to stop Tieve from transferring to Erinn. The player defeats The Evil One summoned by Verfim. Verafim flees after the battle.