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Red Archer Tab.png
Ceara (Battle Icon).png
Keeping a charm of gnoll fur that's the same color as your hair is supposed to bring good luck. The fur from a red gnoll archer in the Ruins of Sanctity is supposed to be especially potent.
~ Ceara on Red Archer
Battle given by: Ceara
Related stories:


Bonus Mission
Battle Points Gained Mission Requirement Gold Gained
10 Obtain Gnoll Battle Hammer 600 Gold (Icon).png
20 Defeat 2 Red Sentinels with spears (P) 800 Gold (Icon).png
20 Stomp-kill 5 toads (P) 800 Gold (Icon).png
Oath of Honor
Battle Points Gained Mission Requirement EXP Gained
20 Win without HP Potions 5,700 Experience (Icon).png
20 Win without feathers 5,700 Experience (Icon).png
30 Win without repairing armor 7,400 Experience (Icon).png
Red Archer
Ruins of Sanctity.jpg
Location Ruins of Sanctity
Prerequisites Prairie Entrance

(At least 100 BP)

Leads to Hunter at the Ruins

(At least 100 BP)

Mission Defeat Red Sentinel

(30 BP given)

Time limit 60 minutes
Battle limit No Limits
Minimum level 32
Recommended 36
Mid boss(es) none
End Boss(es) Red Sentinel x4
Evil Cores Max: 3
Min: 2
Ability Points (AP) Max: 35 Ability Point (Icon).png
Min: 10 Ability Point (Icon).png
Rewards 2,600 Gold (Icon).png
14,900 Experience (Icon).png


  • There is one Erg Pot in Area 1, Path 1. After the second room, it can be found behind the corner on the right side (where you would normally turn left).
  • There is one Erg Pot in Area 1, Path 2. It is hidden behind a breakable wall on the right side of the first section. Two wisps will spawn as you approach the Erg Pot.
  • There is one ore deposit in Area 1, Path 2. It is located after the second Fomorian red wall, in the curved path. Look in a corner by a fallen pillar to find the semi-hidden ore deposit.
  • There is one ore deposit in Area 1, Path 3. In the second Fomorian red wall area, the far right corner of the map has an ore deposit behind a wooden grate.
  • As the first mission in the Ruins of Sanctity region, it used to start with a cut scene displaying scenes from the region. However, the mission was subsequently shortened by merging the former map 1 with the 2 paths from the former map 2. This has resulted in an odd inconsistency, with the cut scene playing for map 1 path 1, but not for paths 2 or 3.