Miri may look like a normal girl, but in reality she's quite different. In her veins flows the blood of powerful, ancient dragons. She always dreamed of a normal life, but destiny brought her to the battlefield. When she was a child, Miri lived in the city and played with all the other children. But the children spoke of her in hushed whispers. Miri was- for them- very strange. She wanted to be normal- she tried so hard. That was until, one day in the forest, Miri heard a strange voice. Although she ignored the voice for some time, she couldn't ignore her fate forever. Eventually, in the forest where the voice was so loud, she discovered the mysterious weapon Dragonspine, which spoke to her- and showed Miri the way to her true calling as a mercenary.
Miri uses the Dragonspine, a polearm of massive size attached to a chain. This weapon is ideal for swinging around in large, sweeping strikes, while also serving as a potent defensive tool. Miri fights best in the thick of the melee, surrounded by enemies that will quickly realize what happens to moths that fly too close to the flame...
Miri is a close to mid range fighter. Using her unique resource Flamebreath, she can unleash powerful attacks or quickly retreat from combat.Flamebreath can be accumulated by using her SP attack skills, but mainly Blazing Spine, which is a mid range fireball attack with no cooldown,. Being the last descendant of the Draker, Miri can transform into her Dragon Knight form, giving her unlimited Flamebreath, alter some of her skill, and allow Miri to use her Ultimate skill
Defensively she had a dodge move like other character, however, unlike other character, dodging as Miri can potentially affect her offensive capabilities, as it remove her Hydra buff (gained from parry). Instead, Miri's main defensive mechanic is her ability to parry attack with her normal attack, and using her smash attack , her run skill, or her Flamebreath dodge. to get out of harm's way. Parrying attacks gave Miri the Hydra buff, which boosts the power of her Fiery Chainswing. That's why it's important to try and keep the buff up by being mindful about using the dodge move.
Miri is a character for experienced players, and require decent gears as her attacks have long animation, leaving her vulnerable, and having higher attack speed also make parrying easier. She's good in both Solo and Party play, but might be struggling in party battle with lots of mob (i.e Abyssal Arena), as her Flamebreath can be harder to accumulated with teammate constantly killing your targets before Active: Blazing Spine can hit them.
|Combat||Training||Restoration||Path - Paladin||Path - Dark Knight|
Wandering the East in search of a new weapon, Hurk stayed at Miri's house for a while, helping Miri's brother in the process.
Even after Hurk's sudden departure, Miri never stopped admiring Hurk's strength and confidence.
Of course, Hurk who doesn't remember people by their names, and remembers Miri, whom he met again in Colhen, as a girl with unusual looks.