Life Flare helps prevent incapacitation, leaving the player with 1 HP where the attack would have incapacitated them.
Slides back similar to Standing Endurance complete with invincibility but with a red glow when activated. You do not need to heal to a certain amount of HP for it to activate; it can activate even at 1 HP.
Every 200 points of Will adds 3% to the chance of triggering this skill.
Limit of 30% extra activation chance.
Some enemy attacks, like Siglint's snatch or Keaghan's one-hit kill move, will completely ignore Life Flare if one dies by the attack.