Additional Details[]
- Life Flare helps prevent incapacitation, leaving the player with 1 HP where the attack would have incapacitated them.
- Slides back similar to Standing Endurance complete with invincibility but with a red glow when activated. You do not need to heal to a certain amount of HP for it to activate; it can activate even at 1 HP.
- Every 200 points of Will adds 3% to the chance of triggering this skill.
- Limit of 30% extra activation chance.
- Some enemy attacks, like Siglint's snatch or Keaghan's one-hit kill move, will completely ignore Life Flare if one dies by the attack.
How to Obtain[]
- Purchased for 1,000 when at least level 22.
- Complete the story Skill: Life Flare (level 22).
Summary[]
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 |
---|---|---|---|---|---|---|---|---|---|---|
Required Level | 22 | 27 | 32 | 37 | 42 | 47 | 52 | 57 | 62 | 67 |
Incoming lethal DMG chance decrease [%] | 10 | 5 | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 4 |
Incoming lethal DMG chance decrease [%] (Total) | 10 | 15 | 17 | 19 | 21 | 23 | 27 | 29 | 31 | 35 |
Required AP | 0 | 30 | 130 | 170 | 210 | 250 | 290 | 330 | 370 | 410 |
Required AP (Total) | 0 | 30 | 160 | 330 | 540 | 790 | 1080 | 1410 | 1780 | 2190 |
Ranks[]
Rank | Req. Level | Effects | AP |
---|---|---|---|
F | 22 | Incoming lethal DMG chance -10% | 0 |
E | 27 | Incoming lethal DMG chance -15% | 30 |
D | 32 | Incoming lethal DMG chance -17% | 130 |
C | 37 | Incoming lethal DMG chance -19% | 170 |
B | 42 | Incoming lethal DMG chance -21% | 210 |
A | 47 | Incoming lethal DMG chance -23% | 250 |
9 | 52 | Incoming lethal DMG chance -27% | 290 |
8 | 57 | Incoming lethal DMG chance -29% | 330 |
7 | 62 | Incoming lethal DMG chance -31% | 370 |
6 | 67 | Incoming lethal DMG chance -35% | 410 |
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