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Enhancement[]

Enhancement is a process by which a player can increase the properties of armor, weapons, or shields. Note, you will need to have completed the Gallagher's Subordinate quest to unlock it.

Effects of Enhancing[]

By enhancing an item its weight will decrease, its stats will increase (attack for weapons and defense for armor or shields), its maximum durability will increase.

NOTE: Equipment enhanced to +9 or higher will BIND to your character!!! The level of enhancement is denoted with an increasing + in the item's name for each successful enhancement, as seen below:


Enhancement.png

Enhancing Process[]

To enhance an item the player must go to The Forge and select the Enhance option from Ferghus. Right clicking an item or dragging it to the top box of the window will show what quality and quantity of Enhancement Stones are needed, the fee for the enhancement process, and a preview of the result; however the preview does not show the increased maximum durability. Enhancement Runes from the Supply Depot and Unstable Enhancement Rune from the Seal Shop (Seal of Bravery) can also be used to prevent the negative effects of failures, up to a maximum of +10.

To protect from failure of trying to +11 can be used Premium Enhancement Rune.

And Premium Enhancement Rune Plus can be used to protect from failure of trying to +11 or +12.

Premium Armor Enhancement Rune can be used only for Armor to protect from failure of trying to +11 or +12.

If the enhancement fails the Enhancement Rune is consumed and given a fragment. Fragments can be used to create 100% rune. Unstable version of the rune does not give a fragment on a failure.

Items destroyed in the enchancing process can be restored at a cost.

Items below level 90 can be enhanced up to +12 only.

Weapon Enhancement[]

Enhancement Success chance ¹ Failure

penalty

Stones Enhancement

Elixirs

Gold fee Max.

Durability

Glow Color ATT / M.ATT ATT SPD Add. DMG
Below Lv. 90 Lv. 90+ Lv. 60-100 Lv. 105 Lv. 110 Lv. 60-100 Lv. 105 Lv. 110 Lv. 60-80 Lv. 90-105 Lv. 110
+1 100% 100% - 2 0 20,000 2 - 50 2 50
+2 100% 100% - 2 0 20,000 4 - 100 4 110
+3 100% 100% - 2 0 20,000 7 - 150 6 170
+4 90% 90% Downgrades to +2 3 0 27,500 10 - 250 8 230
+5 90% 90% Downgrades to +3 3 0 27,500 13 - 350 10 290 800
+6 80% 80% Reset to +0 4 1 35,000 17 Beige 450 12 350
+7 70% 70% Reset to +0 4 1 35,000 21 Beige 550 14 410
+8 60% 60% Reset to +0 4 1 35,000 25 Beige 700 16 485
+9 55% 55% Destruction 5 2 42,500 30 Purple 850 18 560
+10 50% 50% Destruction 5 2 42,500 35 Purple 1,000 20 650 1,950
+11 45% 45% Destruction 6 2 52,500 40 Purple 1,500 23 750 2,200 2,280
+12 40% 40% Destruction 7 3 7 52,500 93,000 45 Crimson 2,000 26 850 2,500 2,610
+13 - 20% Destruction 8 3 8 52,500 107,000 52 Crimson 2,600 30 - 2,800 2,940
+14 - 16% Destruction 9 3 62,500 59 Crimson 3,300 34 - 3,100 3,270
+15 - 15% Destruction 10 4 62,500 66 Orange 4,100 38 - 3,400 3,600


Weapon Failstack Bonus[]

Enhancement Fail number
1 2 3 4 5 6 7 8 9 10 11 12
+10 ➔ +11 2% 5% 7% 100%
+11 ➔ +12 2% 5% 7% 10% 12% 100%
+12 ➔ +13 2% 5% 7% 10% 12% 15% 18% 100%
+13 ➔ +14 2% 5% 7% 10% 12% 15% 18% 20% 25% 100%
+14 ➔ +15 2% 5% 7% 10% 12% 15% 18% 20% 25% 30% 35% 100%


Weapon stat bonus upon failure[]

Upon enhancement failure a stat bonus (ATT, SPD, STR, INT, AGI, WILL) is given. The stat bonus amount is percentage of the next level enhacement stats.

Enhancement Consecutive Failure
1 2 3 4 5 6 7 8 9 10 11 12
+10 ➔ +11 22.5% 45% 67.5% 90%
+11 ➔ +12 15% 30% 45% 60% 75% 90%
+12 ➔ +13 11.3% 22.6% 33.9% 45.2% 56.5% 67.8% 79.1% 90%
+13 ➔ +14 9% 18% 27% 36% 45% 54% 63% 72% 81% 90%
+14 ➔ +15 7.5% 15% 22.5% 30% 37.5% 45% 52.5% 60% 67.5% 75% 82.5% 90%


Armor Enhancement[]

Enhancement Success chance ¹ Failure

penalty

Stones Enhancement

Elixirs

Gold fee Max.

Durability

DEF DEF when

destroyed

HP Add. DMG
Below Lv. 90 Lv. 90+ Lv. 60-80 Lv. 90-105 Lv. 110
+1 100% 100% - 2 0 20,000 2 13 - - 10 10
+2 100% 100% - 2 0 20,000 4 26 - - 22 22
+3 100% 100% - 2 0 20,000 7 39 - - 34 34
+4 90% 90% Downgrades to +2 3 0 27,500 10 57 - - 46 46
+5 90% 90% Downgrades to +3 3 0 27,500 13 75 - - 58 58
+6 80% 80% Reset to +0 4 1 35,000 17 93 38 50 70 70
+7 70% 70% Reset to +0 4 1 35,000 21 117 42 70 82 82
+8 60% 60% Reset to +0 4 1 35,000 25 141 46 100 97 97
+9 55% 55% Destruction 5 2 42,500 30 165 50 130 112 112
+10 50% 50% Destruction 5 2 42,500 35 189 54 170 130 130
+11 45% 45% Destruction 6 2 52,500 40 224 58 220 150 200 240
+12 40% 40% Destruction 7 3 52,500 45 259 62 300 170 300 350
+13 - 35% Destruction 8 3 52,500 52 294 70 500 - 400 460
+14 - 30% Destruction 9 3 62,500 59 339 80 500 - 500 570
+15 - 25% Destruction 10 4 62,500 66 384 90 500 - 600 680

Armor Failstack Bonus[]

Enhancement Fail number
1 2 3 4 5 6 7 8
+10 ➔ +11 2% 5% 10% 100%
+11 ➔ +12 2% 5% 10% 13% 100%
+12 ➔ +13 2% 5% 10% 13% 15% 100%
+13 ➔ +14 2% 5% 10% 13% 15% 18% 100%
+14 ➔ +15 2% 5% 10% 13% 15% 18% 20% 100%


Armor stat bonus upon failure[]

Upon enhancement failure a stat bonus (DEF, STR, INT, AGI, WILL) is given. The stat bonus amount is percentage of the next level enhacement stats.

Enhancement Consecutive Failure
1 2 3 4 5 6 7 8
+10 ➔ +11 22.5% 45% 67.5% 90%
+11 ➔ +12 18% 36% 54% 72% 90%
+12 ➔ +13 15% 30% 45% 60% 75% 90%
+13 ➔ +14 13% 26% 39% 52% 65% 78% 90%
+14 ➔ +15 11.3% 22.6% 33.9% 45.2% 56.5% 67.8% 79.1% 90%


Accessory Enhancement[]

When enhancing accessory, there is no penalty for failure.

Prior to enhancing accessories make sure your guild has the guild skill: Enhancement Discount 10%!

Level 85 Accessories[]

Enhancement Success chance ¹ Stats Costs
ATT / M.ATT Counterforce Gold Sealed Power Elixir Godly Ore Heavenly Leather Godly Cloth AP
+1 100% 5 1 1,000 1 1 1 5
+2 100% 10 2 3,000 1 1 1 5
+3 100% 15 3 6,250 1 2 1 10
+4 100% 20 4 10,750 1 2 1 10
+5 100% 25 5 16,500 1 3 2 15
+6 100% 30 6 23,500 1 3 2 15
+7 100% 35 7 31,750 1 4 2 20
+8 100% 40 8 41,250 1 4 2 20
+9 100% 45 9 52,000 1 5 3 25
+10 100% 50 10 64,800 1 5 3 25
+11 100% 56 12 77,250 2 6 3 30
+12 100% 62 14 91,750 2 6 3 30
+13 100% 68 16 107,500 2 7 4 35
+14 100% 74 18 124,500 2 7 4 35
+15 100% 80 20 142,750 2 8 4 40
+16 100% 86 22 162,250 3 8 4 40
+17 100% 92 24 183,000 3 9 5 45
+18 100% 98 26 205,000 3 9 5 45
+19 10% 104 28 228,250 3 10 5 50
+20 5% 110 30 252,750 3 10 5 50


Level 90 Accessories[]

Enhancement Success chance ¹ Stats Costs
ATT / M.ATT Counterforce Gold Sealed Power Elixir Godly Ore Heavenly Leather Godly Cloth AP
+1 100% 7 2 2,500 1 1 1 5
+2 100% 14 4 6,000 1 1 1 10
+3 100% 21 6 11,300 1 1 1 15
+4 100% 28 8 18,400 1 2 2 20
+5 100% 35 10 27,300 1 2 2 25
+6 100% 42 12 38,000 1 2 2 30
+7 100% 49 14 50,500 1 3 3 35
+8 100% 56 16 64,800 1 3 3 40
+9 100% 63 18 80,900 1 3 3 45
+10 100% 70 20 98,800 1 4 4 50
+11 100% 78 22 118,500 2 4 4 55
+12 100% 86 24 140,000 2 5 4 60
+13 100% 94 26 163,300 2 5 5 65
+14 100% 102 28 188,400 2 6 5 70
+15 100% 110 30 215,300 2 6 5 75
+16 100% 118 32 244,000 3 7 5 80
+17 100% 126 34 274,500 3 7 5 85
+18 100% 134 36 306,800 3 8 5 90
+19 10% 142 38 340,900 3 8 5 95
+20 5% 150 40 376,800 3 10 5 100


Level 100 Accessories[]

Enhancement Success chance ² Stats Costs
ATT / M.ATT Counterforce Gold Sealed Power Elixir Godly Ore Heavenly Leather Godly Cloth AP
+1 100% 9 2 5,000 1 1 1 10
+2 100% 18 4 20,000 1 1 1 10
+3 100% 27 6 35,000 1 1 1 10
+4 100% 36 8 65,000 1 2 2 40
+5 100% 45 10 95,000 1 2 2 40
+6 100% 54 12 125,000 2 2 2 60
+7 100% 63 14 170,000 2 3 3 70
+8 100% 72 16 215,000 2 3 3 80
+9 100% 81 18 260,000 2 3 3 90
+10 100% 90 20 320,000 2 4 4 100
+11 100% 101 23 380,000 3 4 4 110
+12 100% 112 26 440,000 3 4 4 110
+13 100% 123 29 515,000 3 5 5 125
+14 100% 134 32 590,000 3 5 5 125
+15 100% 145 35 665,000 3 5 5 150
+16 100% 156 38 755,000 4 6 6 160
+17 100% 167 41 845,000 4 6 6 160
+18 100% 178 44 935,000 4 6 6 170
+19 10% 189 47 1,040,000 4 7 7 180
+20 5% 200 50 1,160,000 5 7 7 200


Level 105 Accessories[]

Enhancement Success chance ¹,² Stats Costs
ATT / M.ATT Counterforce Gold Sealed Power Elixir New Era Ore New Era Leather New Era Cloth AP
+1 100% 11 3 ? ? ? ? ?
+2 100% 22 6 ? ? ? ? ?
+3 100% 33 9 ? ? ? ? ?
+4 90% 44 12 ? ? ? ? ?
+5 90% 55 15 ? ? ? ? ?
+6 80% 66 18 ? ? ? ? ?
+7 70% 77 21 ? ? ? ? ?
+8 60% 88 24 ? ? ? ? ?
+9 55% 99 27 ? ? ? ? ?
+10 50% 110 30 ? ? ? ? ?
+11 45% 121 33 ? ? ? ? ?
+12 40% 132 36 ? ? ? ? ?
+13 35% 143 39 ? ? ? ? ?
+14 30% 154 42 ? ? ? ? ?
+15 25% 165 45 ? ? ? ? ?
+16 20% 176 48 ? ? ? ? ?
+17 15% 187 51 ? ? ? ? ?
+18 10% 198 54 ? ? ? ? ?
+19 7% 209 57 ? ? ? ? ?
+20 3% 220 60 ? ? ? ? ?

Level 110 Accessories[]

Enhancement Success chance ¹,² Stats Costs
ATT / M.ATT Counterforce Gold Sealed Power Elixir New Era Ore New Era Leather New Era Cloth AP
+1 100% ? ? ? ? ? ? ?
+2 100% ? ? ? ? ? ? ?
+3 100% ? ? ? ? ? ? ?
+4 90% ? ? ? ? ? ? ?
+5 90% ? ? ? ? ? ? ?
+6 80% ? ? ? ? ? ? ?
+7 70% ? ? ? ? ? ? ?
+8 60% ? ? ? ? ? ? ?
+9 55% ? ? ? ? ? ? ?
+10 50% ? ? ? ? ? ? ?
+11 45% ? ? ? ? ? ? ?
+12 40% ? ? ? ? ? ? ?
+13 35% ? ? ? ? ? ? ?
+14 30% ? ? ? ? ? ? ?
+15 25% ? ? ? ? ? ? ?
+16 20% ? ? ? ? ? ? ?
+17 15% ? ? ? ? ? ? ?
+18 10% ? ? ? ? ? ? ?
+19 7% ? ? ? ? ? ? ?
+20 3% ? ? ? ? ? ? ?


¹ Success rates taken from Game System Probability Guide.

² For Lv. 100 accessories success rates was adjusted at Ver. 2.80 Update.

Accessory Failstack Bonus[]

Enhancement Fail number
1 2 3 4 5 6 7 8 9 10
+0 +1 -
+1 +2 -
+2 +3 -
+3 +4 2% 100%
+4 +5 2% 100%
+5 +6 2% 3% 4% 100%
+6 +7 2% 3% 4% 100%
+7 +8 2% 3% 4% 100%
+8 +9 2% 3% 4% 5% 6% 100%
+9 +10 2% 3% 4% 5% 6% 100%
+10 +11 2% 3% 4% 5% 6% 7% 8% 100%
+11 +12 2% 3% 4% 5% 6% 7% 8% 100%
+12 +13 2% 3% 4% 5% 6% 7% 8% 100%
+13 +14 2% 3% 4% 5% 6% 7% 8% 100%
+14 +15 2% 3% 4% 5% 6% 7% 8% 100%
+15 +16 2% 3% 4% 5% 6% 7% 8% 9% 10% 100%
+16 +17 2% 3% 4% 5% 6% 7% 8% 9% 10% 100%
+17 +18 2% 3% 4% 5% 6% 7% 8% 9% 10% 100%
+18 +19 2% 3% 4% 5% 6% 7% 8% 9% 10% 100%
+19 +20 2% 3% 4% 5% 6% 7% 8% 9% 10% 100%

Note[]

  • When the piece of equipment is destroyed via enhancing and items are returned to you, it gives you an amount rounded down to the nearest integer. For example, if Raider's Twin Sword is destroyed, you will not get a Glas Ghaibhleann's Torn Pants back because it takes 1 to craft it. Half of 1 is 0.5 and the game rounds 0.5 to 0.
  • There is a similar feature known as Enchanting which allows the player to increase the other attributes of their equipment, such as strength or intelligence with the use of Enchant Scrolls.
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