Vindictus Wiki
Vindictus Wiki
(Created page with "The following guide is to present the basics, the skills, the tips, and the tricks for the Vindcitus' 7th character and the 5th male character of the game, Hurk. __NOEDITS...")
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<big><big>'''''Working On Progress.'''''</big></big>
<big><big>'''''Working On Progress.'''''</big></big>
[[Category: Hurk Guides]]

Revision as of 03:31, 10 March 2015

The following guide is to present the basics, the skills, the tips, and the tricks for the Vindcitus' 7th character and the 5th male character of the game, Hurk.


Hurk is very unique character and first of the game to able to chain combos indefinitely, which means if he does a 3rd combo he can immediately do 4th combo right after without having to reset. He is also the first character who can use HP in place of STA if he ever runs out, making him further more acceptable in pulling chain combos infinitely without being exhausted. The back side of this is that Hurk's skills uses a lot of STA, so if the players are not wise with it they might find themselves with a very low HP even if the boss hasn't been hurting them.


* - Max later on | ** - Max soon as possible | *** - Max immediately

Combo Skills

Decimate **

A very simple Left Click [S] + Right Click [D] combo. It does a moderate damage, wide range, and is best at controlling crowd of mobs. The unique feature of this skill is that when it hits a mob it would cause them to be in rag-doll effect and send them flying across the floor.
Tip: In an open edge map (i.e., Ship Graveyard), you can rag-doll enemies literally off the map which would cause a glitch that disfigures their bodies and instantly killing them.

Execute **

One of the top damage dealing combo skill a Hurk posses. A combo of Left-Click [S] x2 + Right-Click [D], it does a very high damage by literally skewering enemies with the giant sword.
Tip: Thanks to the skill Relentless it is also possible to pull this combo by pressing smash attack while dashing, or pressing smash after pressing dodge while being idle or when combo resets. See more at the Relentless

Vortex *

A combo of dash and smash attack. It's pretty much different variant of Massacre which you spin around with your sword for a limited times depending on your rank. It is not the most useful skill as you need to charge from running before you can pull it off while Massacre you can quickly execute it with few clicks. It is not recommended to max it right off; you can also leave it rank F if you wish.

Crescent & Full Moon **

This is the highest damaging combo skill a Hurk can offer. It's the combo of max four normal attacks and two smash attacks (one if you are just doing Crescent). Though it's not the fastest skill a Hurk has but it is made up for high damage. This combo does best while doing Onslaught.
Tip: You can quickly achieve crescent by pressing smash after a dodge after Execute.

Deflection & Onslaught ***

A series of special skills that stuns a boss and giving it a three damage multiplied smash attacks. You can pull Delfection by either do an old fashion way to press smash when a boss is trying to attack you, pressing smash after a successful Impentrate (consumes 100 sp), or time it right with Ultimatum. After the deflect, for a limited time between each hit, your damage on the smash would be increased by 50%. The damage increase on your smash attack would be on effect for only three smashes with the consumption of 50 sp for each hit.

Active Skills

Active: Judgment **

A skill that can be easily underestimated by players who are new to Hurk. Though it does not do a very high damage but with a max Awakening status you would be doing a lot more damage. A very good thing about this skill, it has a invulnerability frame, it consumes ZERO sp gauge, and it only has a cooldown of 30 sec. The cooldown can be quickly reset if you interrupt a normal enemy's attack with Blockade or if you successfully deflect a boss.
Tip: This skill can also be used with Onslaught for quick two high damage attacks.

Active: Ultimatum *

A VERY underestimated skill for players even with an experience with Hurk; however, a good veteran knows this skill is very fundamental, not for the damage but for its utility. Not all boss attacks can be easily deflected with the old fashion way or dodge + smash. This, however, is the very easiest way to do a successful deflection. You can time it and it's entire swing has a deflect timer. However, this is also the most expensive way to deflect as you consume entire single sq guage (250 sp)
Tip: This skill can also be chained with smash attacks and it can also cancel any smash animation.

Working On Progress.