Vindictus Wiki
Register
(Created page with "If your here it means you actually care beyond looks what the differences between Dark Knight (DK) and Paladin (Pally) are. First off this guide is based off having used both Tr...")
 
m (Kaiver moved page Dark Knight vs. Paladin to Paladin vs. Dark Knight without leaving a redirect: Changed the order of comparison: first Paladin, then Dark Knight - вecause that's their sequence on the character pages in the Skills section.)
 
(27 intermediate revisions by 12 users not shown)
Line 1: Line 1:
  +
== Choosing a Path ==
−
If your here it means you actually care beyond looks what the differences between Dark Knight (DK) and Paladin (Pally) are.
 
  +
*The difference between the Paladin and Dark Knight transformations are insignificant and mostly visual. You may choose whichever Path appeals to you.
  +
*Initial stat bonuses are identical.
  +
*An apparent difference are the [[Active: Conviction]] and [[Active: Fissure]]. You may choose a Path depending on which active appeals to you more.
   
  +
== Comparison ==
−
First off this guide is based off having used both Transformations and and seeing how each works to a large extent.
 
  +
There are some differences between the function of each Path's skills.
   
  +
=== 1st Transformation ===
  +
{| class="fandom-table wikitable"
  +
!Paladin
  +
!Dark Knight
  +
!Function
  +
|-
  +
|[[Fervor (Paladin)|Fervor]]
  +
|[[Fervor (Dark Knight)|Fervor]]
  +
|Identical.
  +
|-
  +
|[[Impact (Paladin)|Impact]]
  +
|[[Impact (Dark Knight)|Impact]]
  +
|Identical.
  +
|-
  +
|[[Grace: Resistance]]
  +
|[[Revelation: Resistance]]
  +
|Identical.
  +
|-
  +
|[[Grasp]]
  +
|[[Steal]]
  +
|Steal deals its damage instantly, while Grasp deals its damage after a short delay.
  +
Each use of Steal increases ATT/M. ATT by 100, up to a maximum of 1000. Grasp does not increase attack.
  +
|-
  +
|[[Passion I (Paladin)|Passion I]]
  +
|[[Passion I (Dark Knight)|Passion I]]
  +
| Identical.
  +
|-
  +
|[[Active: Trail of Light]]
  +
|[[Active: Spear of Stigma]]
  +
|Identical.
  +
|-
  +
|[[Divine Punishment]]
  +
|[[Firestorm]]
  +
|Identical.
  +
|-
  +
|[[Duration (Paladin)|Duration]]
  +
|[[Duration (Dark Knight)|Duration]]
  +
|Identical.
  +
|-
  +
|[[Active: Purging Light]]
  +
|[[Active: Prison of Destruction]]
  +
| Identical.
  +
|-
  +
|[[Petrification]]
  +
|[[Slowed]]
  +
|Slowed will slow down mob actions, while Petrification freezes them in place.
  +
|}
   
  +
===2nd Transformation ===
−
Ok, here we go:
 
  +
{| class="fandom-table wikitable"
−
Both DK and Pally have a first level skill that causes Aoe damage to almost everything in a room. This is activated by using any Smash Attack.
 
  +
!Paladin
−
Both also gain unlimited Stamina.
 
  +
!Dark Knight
  +
!Function
  +
|-
  +
|[[Active: Conviction]]
  +
|[[Active: Fissure]]
  +
|Fissure deals damage and stuns the boss momentarily, while Conviction provides a shield with knockdown and flinch immunity.
  +
|-
  +
|[[Discipline]]
  +
|[[Encroach]]
  +
|Encroach increases damage dealt with Fissure, while Discipline increases damage absorbed by Conviction.
  +
|-
  +
|[[Grace: Stamina]]
  +
|[[Revelation: Stamina]]
  +
|Identical.
  +
|-
  +
|[[Passion II (Paladin)|Passion II]]
  +
|[[Passion II (Paladin)|Passion II]]
  +
|Identical.
  +
|-
  +
|[[Transcendence (Paladin)|Transcendence]]
  +
|[[Transcendence (Dark Knight)|Transcendence]]
  +
|Identical.
  +
|-
  +
|[[Active: Sacred Sword]]
  +
|[[Active: Punishment]]
  +
|Punishment deals half the damage twice in a large circle centered around the character, after taking a step forward.
  +
Sacred Sword deals full damage in a straight line in front of the character, while standing still.
  +
|}
   
   
  +
{{Classes}}
−
Pally's do slightly more damage (very slightly) and thats all that it does, is damage.
 
  +
[[Category:Information]]
−
DK's do damage as well, however part of that damage is added to your Attack and Magic Attack, meaning the more smash attacks you use the more damage you cause, this applies to your Aoe skill as well.
 
−  
−  
−
Once you reach level 5 of your transformation you can start putting points in something besides Steal or Grasp (respective to which Transformation you choose).
 
−  
−  
−
Here is where one large difference is, Pally gets a skill to increase their Deffence while DK gets one to increase Attack and Magic Attack.
 
−
Overall the DK skill becomes negligable because both Transformations get a skill that increases your base stats by much more. However Pally still benefits from the Defence boost.
 
−  
−  
−
Which brings to the last difference, Slow and Petrification. Both do similar things, Petrification stops an enemy, Slow Makes them Move and attack at a crawl.
 
−
These two skills really aren't a real issue, as they dont work on bosses anyway, so are only useful on one boss. As it's only one boss this shouldn't matter.
 
−  
−  
−
So the Break Down, (and a special note for Fiona and Evie):
 
−  
−  
−
When you choose be honest with yourself, are you good at dodging? (For Fiona replace "dodging" with "blocking")
 
−
If you said yes choose Dark Knight as you will get more out of them.
 
−  
−  
−
You could say the choice comes down to skill (please be honest when you choose), with DK for more skill and Pally for less.
 
−  
−  
−
Dark Knight slowly gets stronger the longer it is used, the same cannot be said of Paladins.
 
−  
−  
−
For Fiona Heavy Stander causes Steal and Grasp to activate, meaning you could (if so desired) just sit and let a boss hurt itself for 2 minutes. If you think thats a good idea, don't. Its just a nice added benefit for Fiona.
 
−  
−  
−
For Evie the Potential and Revelation skills make you Mana Shield exteremely strong, as well as regenerate very quickly (both Transformations get this so it doesn't matter, just nice to let you know).
 

Latest revision as of 14:02, 7 December 2022

Choosing a Path[ | ]

  • The difference between the Paladin and Dark Knight transformations are insignificant and mostly visual. You may choose whichever Path appeals to you.
  • Initial stat bonuses are identical.
  • An apparent difference are the Active: Conviction and Active: Fissure. You may choose a Path depending on which active appeals to you more.

Comparison[ | ]

There are some differences between the function of each Path's skills.

1st Transformation[ | ]

Paladin Dark Knight Function
Fervor Fervor Identical.
Impact Impact Identical.
Grace: Resistance Revelation: Resistance Identical.
Grasp Steal Steal deals its damage instantly, while Grasp deals its damage after a short delay.

Each use of Steal increases ATT/M. ATT by 100, up to a maximum of 1000. Grasp does not increase attack.

Passion I Passion I Identical.
Active: Trail of Light Active: Spear of Stigma Identical.
Divine Punishment Firestorm Identical.
Duration Duration Identical.
Active: Purging Light Active: Prison of Destruction Identical.
Petrification Slowed Slowed will slow down mob actions, while Petrification freezes them in place.

2nd Transformation[ | ]

Paladin Dark Knight Function
Active: Conviction Active: Fissure Fissure deals damage and stuns the boss momentarily, while Conviction provides a shield with knockdown and flinch immunity.
Discipline Encroach Encroach increases damage dealt with Fissure, while Discipline increases damage absorbed by Conviction.
Grace: Stamina Revelation: Stamina Identical.
Passion II Passion II Identical.
Transcendence Transcendence Identical.
Active: Sacred Sword Active: Punishment Punishment deals half the damage twice in a large circle centered around the character, after taking a step forward.

Sacred Sword deals full damage in a straight line in front of the character, while standing still.