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Cromm Cruaich | |
Type | God |
Location | God of Death |
Alignment | Aggressive |
Season | Season 2 |
Stats
Related Titles
Drops
Regular Drops
Materials | Equipment | Etc. | |
---|---|---|---|
All Modes | |||
Lv. 50 - 69 Mode | |||
Lv. 70 - 80 Mode | Divine Teardrop |
Quest-Only Drops
Break-Off Drops
Battle Summary
Battle Skills & Attacks
Tips & Advice
- When Cromm glows green and spins his staff, he should quickly be stunned with an appropriate SP skill to stop him from summoning four statues.
- These statues will progressively glow white, green and red before releasing a projectile that levitates the target player for a number of seconds, rendering them defenseless against all attacks during that time.
- In order to stop the projectiles, a player must stand close to the statue to reset the glow timer. The timer will only start counting when no player is nearby.
- It is usually recommended to destroy the statues, as otherwise 4 players will have to stay close to them at all times.
- Cromm will first attempt to summon the statues once he is at 8 bars of health. He will thereafter attempt it every 2 minutes 30 seconds.
- At 5 bars the summoning attack's cooldown immediately resets, and is only 2 minutes thereafter. When not in cooldown, he can randomly attempt to summon the statues.
- Cromm's attack speed also increases after 5 bars, much akin to Thor, so stopping the statues at this point requires very fast reflexes. The team may have a player standing by with their SP skill once Cromm is off his cooldown, as it will often take too long to recover from attacking him to stop him in time.
- These statues will progressively glow white, green and red before releasing a projectile that levitates the target player for a number of seconds, rendering them defenseless against all attacks during that time.