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{{Infobox skill
{{ {{{template|Skill Page}}}
 
 
|name=Counterattack
 
|name=Counterattack
  +
|max rank=6
|category=Combat Skills
 
  +
|info=- Strengthens Counterattack. <br />
|info=Strengthens Counterattack.<br/>Use [[Guard]] to block an enemy's attack and then counter with a strong smash while the enemy is startled.<br/>A successful Guard does not guarantee a successful Counterattack. Counterattacks are only possible when Guard is used at precisely the right moment.<br/>You cannot use Counterattack if your shield is broken.
 
  +
- Use Guard to block an enemy's attack, and then counter with a strong smash while the enemy is startled. <br />
|mouse=Press Smash[Right-Click] after a successful Guard[Spacebar].
 
  +
- A successful Guard does not guarantee a successful Counterattack. Counterattacks are only possible when Guard is used at precisely the right moment. <br />
|keyboard=Press Smash[D] after a successful Guard[A].
 
  +
- You cannot use Counterattack if your shield is broken. <br />
|use=
 
  +
<br />
|item=
 
  +
'''<Controls>'''<br />
|video={{#ev:youtube|964slmhzdGo}}
 
  +
'''Mouse:''' Press Smash[Right-click] after a successful Guard<br />
|details=
 
  +
'''Keyboard:''' Press Smash[D] after a successful Guard<br />
  +
  +
}}
  +
__TOC__
  +
  +
== Additional Details ==
 
*[[Fiona]]-only skill.
 
*[[Fiona]]-only skill.
 
*Requires a small shield to use. Large shields (i.e. [[Kite Shield]]) cannot be used to execute counterattack.
 
*Requires a small shield to use. Large shields (i.e. [[Kite Shield]]) cannot be used to execute counterattack.
 
*Can be used immediately after a successful guard
 
*Can be used immediately after a successful guard
 
**Upon successful guard, let go of guard and press smash to perform Counterattack. Guard must be dropped; Counterattack won't trigger while the player is guarding.
 
**Upon successful guard, let go of guard and press smash to perform Counterattack. Guard must be dropped; Counterattack won't trigger while the player is guarding.
  +
*Can be used up to two times consecutively. Press Smash again after the first counterattack to deal a second counterattack.
  +
**Only the second counterattack can be aimed by pressing a directional key. If not aimed, it will simply strike forward in the direction of the player's front.
 
*Has a high chance to stun the enemy.
 
*Has a high chance to stun the enemy.
 
*It is possible to stun more than one enemy with counter attack, provided they are within the splash range of the weapon.
 
*It is possible to stun more than one enemy with counter attack, provided they are within the splash range of the weapon.
 
*Consumes high amount of stamina.
 
*Consumes high amount of stamina.
  +
*Generates 45 SP per enemy hit.
*Decreases Shield durability when used.
 
  +
**Both hits can generate SP.
*Gives about 1/6 of a bar of SP per enemy hit, far above what its damage would suggest and if used on a spider mob it can fill up over a bar and a half.
 
  +
*Can crit.
*Cannot be used with [[Heavy Stander]].
 
  +
*Cannot be used with [[Heavy Stander]]. See [[Heavy Stander Counter]].
|obtain=Complete the story [[Skill: Counterattack]].
 
  +
*This skill is great for break-off the part that is used to attack, such as [[Blood Prince]]'s lance.
|prerequisite=[[Guard]] Rank C
 
  +
*Using Active: Shield Enhancement greatly increases the damage of the second hit. This skill is only usable when a Longsword is equipped.
  +
*Ranking up Active: Shield Enhancement increases the damage of the first hit, as a passive bonus (regardless of which weapon is equipped).
  +
*Related titles:
  +
**[[Titles/Class Specific/Fiona#Counterattack Master|Counterattack Master]]: The title is "discovered" (on-screen message) on the 20th successful counterattack, at which point your title list will show your progress as 20/500.
   
  +
== Skill Preview ==
<!-- Summary -->
 
  +
[[File:Counterattack.gif]]
|summary={{Skill Summary|Required Level|-|1|1|1|1|1|20|30|36|42|48|?|?|?|?|?}}
 
{{Skill Summary|Damage Increase [%]|-|0|10|2|2|2|2|4|0|6|5|?|?|?|?|?}}
 
{{Skill Summary|Damage Increase (Total) [%]|-|0|10|12|14|16|18|22|25|28|33|?|?|?|?|?}}
 
{{Skill Summary|Additional Stun chance [%]|-|0|5|5|5|5|5|5|5|5|5|?|?|?|?|?}}
 
{{Skill Summary|Additional Stun chance (Total) [%]|-|0|5|10|15|20|25|30|35|40|45|?|?|?|?|?}}
 
{{Skill Summary|Durability Loss Reduced [%]|-|0|5|5|5|5|5|5|5|5|5|5|?|?|?|?}}
 
{{Skill Summary|Durability Loss Reduced (Total) [%]|-|0|5|10|15|20|25|30|35|40|45|?|?|?|?|?}}
 
{{Skill Summary|Required AP|-|0|90|170|220|270|320|370|420|470|520|?|?|?|?|?}}
 
{{Skill Summary|Required AP (Total)|-|0|90|260|480|750|1070|1440|1860|2330|2850|?|?|?|?|?}}
 
   
  +
== How to Obtain ==
<!-- AP Requirement -->
 
  +
*Complete the story [[Skill: Counterattack]] (level 12).
|rFap=0
 
|rEap=90
 
|rDap=170
 
|rCap=220
 
|rBap=270
 
|rAap=320
 
|r9ap=370
 
|r8ap=420
 
|r7ap=470
 
|r6ap=520
 
|r5ap=
 
|r4ap=
 
|r3ap=
 
|r2ap=
 
|r1ap=
 
   
  +
== Summary ==
<!-- Effect -->
 
  +
*Columns in red indicate ranks not currently released.
|rFeffect=Damage is increased by 0%.<br />Chances to stun are increased by 0%.<br /> Reduces durability loss by 0%.
 
  +
{| class="realtable alternatelight"
|rEeffect=Damage is increased by 10%.<br />Chances to stun are increased by 5%.<br /> Reduces durability loss by 5%.
 
  +
|-
|rDeffect=Damage is increased by 12%.<br />Chances to stun are increased by 10%.<br /> Reduces durability loss by 10%.
 
  +
! Rank
|rCeffect=Damage is increased by 14%.<br />Chances to stun are increased by 15%.<br /> Reduces durability loss by 15%.
 
  +
! F
|rBeffect=Damage is increased by 16%.<br />Chances to stun are increased by 20%.<br /> Reduces durability loss by 20%.
 
  +
! E
|rAeffect=Damage is increased by 18%.<br />Chances to stun are increased by 25%.<br /> Reduces durability loss by 25%.
 
  +
! D
|r9effect=Damage is increased by 22%.<br />Chances to stun are increased by 30%.<br /> Reduces durability loss by 30%.
 
  +
! C
|r8effect=Damage is increased by 24%.<br />Chances to stun are increased by 35%.<br /> Reduces durability loss by 35%.
 
  +
! B
|r7effect=Damage is increased by 28%.<br />Chances to stun are increased by 40%.<br /> Reduces durability loss by 40%.
 
  +
! A
|r6effect=Damage is increased by 33%.<br />Chances to stun are increased by 45%.<br /> Reduces durability loss by 45%.
 
  +
! 9
|r5effect=
 
  +
! 8
|r4effect=
 
  +
! 7
|r3effect=
 
  +
! 6
|r2effect=
 
  +
! class="activeno" | 5
|r1effect=
 
  +
! class="activeno" | 4
  +
! class="activeno" | 3
  +
! class="activeno" | 2
  +
! class="activeno" | 1
  +
|-
  +
! Required Level
  +
| 12
  +
| 12
  +
| 12
  +
| 12
  +
| 12
  +
| 20
  +
| 30
  +
| 36
  +
| 42
  +
| 48
  +
| class="activeno" | 54
  +
| class="activeno" | 60
  +
| class="activeno" | 66
  +
| class="activeno" | 72
  +
| class="activeno" | 80
  +
|-
  +
! Damage increase [%]
  +
| 0
  +
| 10
  +
| 2
  +
| 2
  +
| 2
  +
| 2
  +
| 4
  +
| 3
  +
| 3
  +
| 5
  +
| class="activeno" | 3
  +
| class="activeno" | 3
  +
| class="activeno" | 3
  +
| class="activeno" | 6
  +
| class="activeno" | 8
  +
|-
  +
! Damage increase [%] (Total)
  +
| 0
  +
| 10
  +
| 12
  +
| 14
  +
| 16
  +
| 18
  +
| 22
  +
| 25
  +
| 28
  +
| 33
  +
| class="activeno" | 36
  +
| class="activeno" | 39
  +
| class="activeno" | 42
  +
| class="activeno" | 48
  +
| class="activeno" | 56
  +
|-
  +
! Knock down chance increase [%]
  +
| 0
  +
| 5
  +
| 5
  +
| 5
  +
| 5
  +
| 5
  +
| 5
  +
| 5
  +
| 5
  +
| 5
  +
| class="activeno" | 5
  +
| class="activeno" | 5
  +
| class="activeno" | 5
  +
| class="activeno" | 5
  +
| class="activeno" | 5
  +
|-
  +
! Knock down chance increase [%] (Total)
  +
| 0
  +
| 5
  +
| 10
  +
| 15
  +
| 20
  +
| 25
  +
| 30
  +
| 35
  +
| 40
  +
| 45
  +
| class="activeno" | 50
  +
| class="activeno" | 55
  +
| class="activeno" | 60
  +
| class="activeno" | 65
  +
| class="activeno" | 70
  +
|-
  +
! Required AP
  +
| 0
  +
| 90
  +
| 170
  +
| 220
  +
| 270
  +
| 320
  +
| 370
  +
| 420
  +
| 470
  +
| 520
  +
| class="activeno" | -
  +
| class="activeno" | -
  +
| class="activeno" | -
  +
| class="activeno" | -
  +
| class="activeno" | -
  +
|-
  +
! Required AP (Total)
  +
| 0
  +
| 90
  +
| 260
  +
| 480
  +
| 750
  +
| 1070
  +
| 1440
  +
| 1860
  +
| 2330
  +
| 2850
  +
| class="activeno" | -
  +
| class="activeno" | -
  +
| class="activeno" | -
  +
| class="activeno" | -
  +
| class="activeno" | -
  +
|}
   
  +
== Ranks ==
<!-- Level -->
 
  +
*Rows in red indicate ranks not currently released.
|rFlevel=1
 
  +
{| class="realtable alternatelight"
|rElevel=1
 
  +
|-
|rDlevel=1
 
  +
! Rank
|rClevel=1
 
  +
! AP
|rBlevel=1
 
  +
! Effects
|rAlevel=20
 
  +
! Req. Level
|r9level=30
 
  +
|-
|r8level=36
 
  +
| F
|r7level=42
 
  +
| 0
|r6level=48
 
  +
| Increases damage by 0%.<br />Increases your chance of knocking down opponents by 0%.
|r5level=
 
  +
| 12
|r4level=
 
  +
|-
|r3level=
 
  +
| E
|r2level=
 
  +
| 90
|r1level=
 
  +
| Increases damage by 10%.<br />Increases your chance of knocking down opponents by 5%.
}}
 
  +
| 12
  +
|-
  +
| D
  +
| 170
  +
| Increases damage by 12%.<br />Increases your chance of knocking down opponents by 10%.
  +
| 12
  +
|-
  +
| C
  +
| 220
  +
| Increases damage by 14%.<br />Increases your chance of knocking down opponents by 15%.
  +
| 12
  +
|-
  +
| B
  +
| 270
  +
| Increases damage by 16%.<br />Increases your chance of knocking down opponents by 20%.
  +
| 12
  +
|-
  +
| A
  +
| 320
  +
| Increases damage by 18%.<br />Increases your chance of knocking down opponents by 25%.
  +
| 20
  +
|-
  +
| 9
  +
| 370
  +
| Increases damage by 22%.<br />Increases your chance of knocking down opponents by 30%.
  +
| 30
  +
|-
  +
| 8
  +
| 420
  +
| Increases damage by 25%.<br />Increases your chance of knocking down opponents by 35%.
  +
| 36
  +
|-
  +
| 7
  +
| 470
  +
| Increases damage by 28%.<br />Increases your chance of knocking down opponents by 40%.
  +
| 42
  +
|-
  +
| 6
  +
| 520
  +
| Increases damage by 33%.<br />Increases your chance of knocking down opponents by 45%.
  +
| 48
  +
|- class="activeno"
  +
| 5
  +
| -
  +
| Increases damage by 36%.<br />Increases your chance of knocking down opponents by 50%.
  +
| 54
  +
|- class="activeno"
  +
| 4
  +
| -
  +
| Increases damage by 39%.<br />Increases your chance of knocking down opponents by 55%.
  +
| 60
  +
|- class="activeno"
  +
| 3
  +
| -
  +
| Increases damage by 42%.<br />Increases your chance of knocking down opponents by 60%.
  +
| 66
  +
|- class="activeno"
  +
| 2
  +
| -
  +
| Increases damage by 48%.<br />Increases your chance of knocking down opponents by 65%.
  +
| 72
  +
|- class="activeno"
  +
| 1
  +
| -
  +
| Increases damage by 56%.<br />Increases your chance of knocking down opponents by 70%.
  +
| 80
  +
|}
  +
  +
[[Category:Combat Skills]]

Latest revision as of 20:48, 30 November 2018

Counterattack (Skill)
Counterattack

MAX RANK:
6

- Strengthens Counterattack.
- Use Guard to block an enemy's attack, and then counter with a strong smash while the enemy is startled.
- A successful Guard does not guarantee a successful Counterattack. Counterattacks are only possible when Guard is used at precisely the right moment.
- You cannot use Counterattack if your shield is broken.

<Controls>
Mouse: Press Smash[Right-click] after a successful Guard
Keyboard: Press Smash[D] after a successful Guard

Additional Details[ | ]

  • Fiona-only skill.
  • Requires a small shield to use. Large shields (i.e. Kite Shield) cannot be used to execute counterattack.
  • Can be used immediately after a successful guard
    • Upon successful guard, let go of guard and press smash to perform Counterattack. Guard must be dropped; Counterattack won't trigger while the player is guarding.
  • Can be used up to two times consecutively. Press Smash again after the first counterattack to deal a second counterattack.
    • Only the second counterattack can be aimed by pressing a directional key. If not aimed, it will simply strike forward in the direction of the player's front.
  • Has a high chance to stun the enemy.
  • It is possible to stun more than one enemy with counter attack, provided they are within the splash range of the weapon.
  • Consumes high amount of stamina.
  • Generates 45 SP per enemy hit.
    • Both hits can generate SP.
  • Can crit.
  • Cannot be used with Heavy Stander. See Heavy Stander Counter.
  • This skill is great for break-off the part that is used to attack, such as Blood Prince's lance.
  • Using Active: Shield Enhancement greatly increases the damage of the second hit. This skill is only usable when a Longsword is equipped.
  • Ranking up Active: Shield Enhancement increases the damage of the first hit, as a passive bonus (regardless of which weapon is equipped).
  • Related titles:
    • Counterattack Master: The title is "discovered" (on-screen message) on the 20th successful counterattack, at which point your title list will show your progress as 20/500.

Skill Preview[ | ]

Counterattack

How to Obtain[ | ]

Summary[ | ]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 12 12 12 12 12 20 30 36 42 48 54 60 66 72 80
Damage increase [%] 0 10 2 2 2 2 4 3 3 5 3 3 3 6 8
Damage increase [%] (Total) 0 10 12 14 16 18 22 25 28 33 36 39 42 48 56
Knock down chance increase [%] 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Knock down chance increase [%] (Total) 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70
Required AP 0 90 170 220 270 320 370 420 470 520 - - - - -
Required AP (Total) 0 90 260 480 750 1070 1440 1860 2330 2850 - - - - -

Ranks[ | ]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 0%.
Increases your chance of knocking down opponents by 0%.
12
E 90 Increases damage by 10%.
Increases your chance of knocking down opponents by 5%.
12
D 170 Increases damage by 12%.
Increases your chance of knocking down opponents by 10%.
12
C 220 Increases damage by 14%.
Increases your chance of knocking down opponents by 15%.
12
B 270 Increases damage by 16%.
Increases your chance of knocking down opponents by 20%.
12
A 320 Increases damage by 18%.
Increases your chance of knocking down opponents by 25%.
20
9 370 Increases damage by 22%.
Increases your chance of knocking down opponents by 30%.
30
8 420 Increases damage by 25%.
Increases your chance of knocking down opponents by 35%.
36
7 470 Increases damage by 28%.
Increases your chance of knocking down opponents by 40%.
42
6 520 Increases damage by 33%.
Increases your chance of knocking down opponents by 45%.
48
5 - Increases damage by 36%.
Increases your chance of knocking down opponents by 50%.
54
4 - Increases damage by 39%.
Increases your chance of knocking down opponents by 55%.
60
3 - Increases damage by 42%.
Increases your chance of knocking down opponents by 60%.
66
2 - Increases damage by 48%.
Increases your chance of knocking down opponents by 65%.
72
1 - Increases damage by 56%.
Increases your chance of knocking down opponents by 70%.
80