Vindictus Wiki
Register
Advertisement
Bark No. 1
Bark No. 1 (Enemy)
Type Machinery
Location The Pinnacle
Alignment Aggressive
Season Season 2

[[Category:Machinery]]

Stats

Related Titles

  • Bark Basher
  • Master Scrapper
  • No. 2

Drops

Regular Drops

Materials Equipment Etc.
All Modes Coin Pouch
Lv. 8 - 29 Mode
Lv. 30 - 49 Mode
Lv. 50 - 69 Mode
Lv. 70 - 80 Mode

Quest-Only Drops

Map & Legend

Map

  • Pink Square : starting area of players.
  • Yellow Line : Ramp track, there's a ramp at each end of the track
  • Red Line : Non-ramp track.
  • Orange Circle : Bark starting position, and is considered danger spot.
  • Green Circle : The Railway turntable.
  • Purple Dots around the Green Circle : lever used to control the railway turntable.
  • Black Dots : Manholes around the area that emmit heat steam from below, flinching and dealing damage to any players passing by.

Summary

  • Bark is a giant train engine that consist of many parts, and each parts has its own health bars and operate independently :
    • 1 Cannon high on top
    • 1 Giant Drill in one end. (Breakoff)
    • 1 Excavating Drill in the other end. (Breakoff)
    • 4 Saw Arms. (2 Saw arms at each end). (Breakoff)
    • 4 Claw Arms. (2 Claw arms at each side). (Breakoff)
    • Hitting breakoff parts excessively will cause them to go malfunction, unable to do anything for a time.
  • Bark will start moving when its body has taken enough damage, the damage needed for it to move is less when its health get lower.
    • If the claw arms repair all the damage done to Bark, it will not move.
  • Bark will only move on the railroad,It is invulnerable while moving and remain invulnerable for a while after it stop moving, and will only stop upon reaching the tunnel's entrance.
    • A notification will appear when it's preparing to move.
    • Bark will horn a few times to signal its movement, it will horn 4 times in a row as last warning.
  • The Railway turntable will control where Bark will go :
    • Each time Bark move, 1 of the 4 levers around the Railway turntable will glow (except in 1 case):
      • Hitting the glow lever will keep the Railway turntable from turning, Bark will move straight forward.
      • Do not hit any levers : Bark will stop on the Railway Turntable. The Turntable will rotate 90 degree clockwise, Bark will start moving in its new course.(except in 1 case)
      • Hitting a non-glow lever is the same as not hitting any lever.
  • Bark's body cannot be destroyed unless all of its Break off parts is destroyed, otherwise it will stay at 1 hp.
  • Hitting Bark's bumper (either sides) will prevent it from moving. Bark's body will shake when this happen
    • There's a limit of how many times this can be done, Bark will be invulnerable and start moving once the limit is reached.
  • At low health, Bark will go berserk and shoot out missile in quick succession.
  • After all Break off parts of Bark is destroyed, Bark become vulnerable and take extra damage, deal enough damage anywhere to the body will prevent Bark from moving, the limit for preventing batk's movement is also increased.


Battle Skills & Attacks

  • Saw arms :
    • Lower to ground level, the Sawblade is aligned horizontally, then slowly/quickly slice from the side to the bumper.
    • Lower to ground level, the Sawblade is aligned diagonally, then slowly slice from the side to the bumper.
    • A very quick Slice that also hit players who's aboarding Bark.
  • Cannon :
    • A red crosshair target a player, the cannon will fire a cannonball at the target, the cannonball will explode in mid-air, releasing many homing missiles at the target.
  • Claw arms :
    • Spin the claw horizontally, then do a 180 degree swipe.
    • Spin the claw vertically, then slam down 3 times.
    • Slam down the claw, release a line shockwave when it hit the ground.
    • Pick up a player and throw him/her away.
    • Repair damaged parts/body if there're no target at ground level.
  • Giant Drill :
    • Pull back, then poke out.
  • Excavating Drill :
    • Rotate the drill to the side, then do a 180 degree swipe, only hit people aboard.
    • Slam the drill 90 degree to the ground, caussing damage in an AoE.
    • Slam the drill 90 degree to the ground, after a brief moment, the piston on the drill is pumped. causing damage in an AoE.
    • Slam down the drill on the left side, then slowly drag the drill to the right side.
    • Extend the drill in an angle and strike.
  • DANGER SPOT : Except at the start, throughout the battle, if Bark somehow ended up at the Danger Spot, the next time it move, no lever will glow, it will go straight to the end of the Red track, go inside the tunnel, and start bombarding the place, dealing massive damage to all players, there're no way to avoid this attack.

Tips & Advice

  • Things that need to do in the battle :
    • 0 : Controlling the tracks.
    • 1 : Break the claw arms, otherwise they will keep repairing Bark.
    • 2 : Break other parts.
    • 3 : Finish off Bark.
  • Throw spear, Hammer's Stigma charge to the bumper can prevent Bark from moving.
  • Controlling the tracks :
    • Plain and simple : Do not hit the lever if Bark is on the red track, hit the lever if it's on the yellow track, only hit the glow lever.
    • Kai can use longbow's charge shot to shot through 2 levers at a time.
    • You can hide behind the lever's box to avoid damage from any incomming missiles.
    • Non-Kai characters with good mobility should move to the lever as soon as they hear the first horns, or best, as soon as they see the notification.
    • Spear can be used to activate lever from afar.
  • Break :
    • Do not trans in Break phase, because it will make Bark's move faster, and waste trans time when Bark's moving.
    • Except for Kai, the only way to deal damage to the claw arms is to climb aboard Bark, to do so, Bark need to stop at the ramp track, so everyone can climb on the ramp and jump aboard Bark.
    • After successfully climb aboard Bark, everyone need to damage to the claw arms first, while avoiding dealing too much damage to the body( so Bark doesn't move away). There're many tactics for this part :
      • Everyone in the party can focus on 1 claw arms, the party will need to outdamage Bark's repair rate( Bark repair very fast with 3 claw arms, 1 is down due to being focus on ), once 1 arm is destroyed, it's significantly easier.
      • The party can split into 2 groups, and focus on 2 claw arms, best to focus on 2 claw arms on the same side ( because splash damage from attack can hit both arms at the same time ), this way the repair rate is reduced.
      • To further prevent Bark from repairing itself, the party can assign 1-2 people at ground level (mostly Kai, Karok, or Fiona ) to keep the claw arm's attention, so it repair itself less often. The assigned person will need to stay close to Bark to keep its attention.
  • After all parts is destroyed, you'll need to finish Bark's body off as fast as possible, after it go berserk, it will shoot missiles in quick succession, the party might considering spread out to minimize splash damage from missile.

Additional Notes

  • The structure at the very top of Bark's cabin, a cannon, is its "head". Kai can proc Headshot by shooting this structure while standing on the ramps to deal additional damage to Bark's main body.
Advertisement