User talk:Veltanpathos

-- Bumblebot talk 11:44, 9 November 2010 (UTC)

Hey, I left some skill tips for playing as an Evie. I generally stick to the staff, but I tried to include a few scythe tips in there. Maybe you'll give her a try as your second char? ;) --Rognik 19:45, 12 December 2010 (UTC)

Having the mining titles on the item page WOULD make sense if the title required you to only throw so many mine bombs, however, it requires you to actually use them effectively. So where they are is where they belong.--Shakespeare 19:57, 13 December 2010 (UTC)

I play as Evie so I try to edit Evie's Equipment. Add some info about Evie also. --Arturias

Update Evie's quipments

Hey... I just want to let you know that there's a few mistakes in your guide, and a few points that can be improved on. I'll list them XD

For Lanns:

-Double Crescent isn't the only skill that can break off items. Any attack that can Crit should do the trick if aimed correctly; i've broken off items with Bear Blower, Gliding Fury, Lightning Fury and even Windmill before.

-Skyfrost Twin Swords can be made at level 8, not 12. They unlock after Decisive Battle.

-For the Windmill Expert title, it might be easier if you don't wear any armor. From what I heard, wearing no armor makes you kneel from every single attack, even spider bites, so you can use Windmill a lot more. I haven't tried this myself yet, though. XD

For the Traps section:

-Bosses can be lured into Pillars sometimes. If they can break it and sent the pieces flying onto themselves, they can be damaged and stunned.

-Sword Lanns can Slip Dash right into Ye Olde Spiked Logs and break them without taking damage. (It's easiest on the ones that go forward and backward, not side-to-side.)

-Sword Lanns can Slip Dash right through Ye Olde Spiked Rollers, provided that they are going in opposite directions. (Easiest with R7+ slip dash.)

-Sword Lanns can stop the pillars in the Ye Olde Donkey Kong trap... again, with Slip Dash. If you go right into them, they will act as though they hit you and stop rolling (even though you don't flinch or take damage). They can then help to clog up all the other pillars behind them, giving you an easy getaway. (Easiest going uphill. Not sure if this works with boulders; I haven't tried that yet. Easiest with a high rank of Slip Dash.)

-Ye Olde Iron Maiden doesn't kill party members in 1 hit until you get to the Hoarfrost Depths. In Hoarfrost Hollow, they don't do much damage. (Unless that recently changed.)

-Sword Lanns can easily pass Ye Olde Toad Pit by going along the left edge as well. They Slip Dash past the spiked blocks (without the need for invincibility), and use Double Crescent to break any items in the way as well as get out of the range of the blocks. If you do it over and over again, getting to the other side is a cinch.

-Ye Olde Gopher Holes are ridiculously easy for a Sword Lann to get past. Just use Slip Dash over the holes. Even if they do pop up while you're going over, your invincibility frames will easily block them as early as R9 slip dash. You don't even need to time it at all; just Slip Dash past the holes.

And... that's about it. Sorry for the huge wall of text. XD --Randomly, Mar 13 2011

Stuff for Karok if you ever make a section for him:

Karok is a boss-killer. He can take and deal absurd amounts of damage, and comes with several skills for tying down bosses for his party members to beat up. He can also grapple normally ungrabbable enemies like vampires, and his smash combos can take out elite mobs. His default strategy is "I'll take the scary one".

Weapon progression: Wooden Pillar->Dancing with the Wolf->Red Metal Battle Pillar->Bone Spiked Pillar->Ulchas (Pillar).

Play tips:
 * Invest heavily in Absorb Shock. If you have that, attacking right as you get hit will cancel at least some of the damage--and you will usually be attacking.
 * The rolling-pillar version of Ye Olde Donkey Kong can be easily defeated with Pillar Charge; the pillars just shatter when they touch him. Note that this does not work on the boulder edition.
 * Don't get Pillar Toss. It uses the same key as grapple attacks and grabbing loot, so if you attempt either and miss, you'll throw away your weapon. And if you give this a miss, Unarmed Combat is useless unless you decide to leave your pillar at home for a challenge.
 * Anyone who says Karok has no AoE attacks has never heard of his Mammoth Swing smash. It creates a huge blast in front of him that can one-shot any normal enemy on at least the first two boats, even elite enemies.
 * When grappling normal enemies, Karok has two kill moves: the default one, and then a much more powerful move he uses when faced with debris, a wall, a cliff, or more enemies. The latter attacks are the only way to one-shot elite enemies by grappling.
 * Karok actually does not have more Strength than other characters, so he can't lift objects as heavy as you'd think he can.
 * Karok is surprisingly good at speed-runs, provided you stick to smash combos instead of using his fancier moves.
 * While useful, Clash has annoyingly long cooldown. If you're going to buy the skill, get it to a high rank quickly to make that cooldown shorter. Also, when Karok was released, I think they changed to bosses' AI so they use their Clashable moves less.
 * Give him the Dropkick skill. You will be glad.

Dalek955 16:08, 20 September 2011 (UTC)