Talk:Character Stats

Weapon Balance
Enhancing does not ever add more Balance. Whoever keeps re-adding this incorrect information, please stop. --76.108.90.245 08:50, 31 May 2011 (UTC)

INT
People discovered that for Staff Evie INT is responsible for stamina regeneration, not AGI. I propose to add it to main article. --Slider2k 16:41, 30 March 2011 (UTC)

Will
I don't think Will affects HP directly, but instead does stuff like boost how much HP you get on level up. That, or you need a LOT of Will for 1 HP since I reduced my Will by 95 to test. --Nazrin 12:03, 20 September 2010 (UTC)

-I've been told Will doesn't affect HP at all. I believe them now. It definitely does not. My HP has never once gone up through anything else besides titles and hp mastery skill. And you don't get HP when you level up either. The tip in-game is simply wrong. Will does NOT affect HP. --DANTE20XX 07:56, 22 October 2010 (UTC)

- You've been told wrong. WIL does affect HP directly at a ~0.6 ratio. 10 WIL = 6 HP. This change has been applied in the EU version a few patches ago. Aeza 22:58, 22nd September 2012

Maybe it reduces damage taken? That'd be sort of like raising your HP. IanHere 22:02, 23 November 2010 (UTC)

I've noticed when you sit down and sometimes just seemingly randomly your HP slowly regenerates. Is it possible the tip is just horribly translated and WIL actually increases this slow regeneration? --Lucciola 20:03, 24 November 2010 (UTC)

Just a side note, HP regen works even when your not siting down, if your out of combat for awhile your HP slowly goes up by 1 point per second. I use this tactic sometimes to run circles around the boss till I gain back a bit of HP. But I don't see how WIL would affect this, cuz it seems to stay pretty constant at 1 hp per second. Veltan @ w/e time this says.

Will effect's Critcal Hit % for Lann and Fiona, and there's a possibility that it effect's the chance of being Knocked down, or incapped. (Hovering over the stat claims this information) - Cerix

Hey guys, look at this formula for the critical chance.

[Critical]% = (([WIL] / 2000) * 0.15 + [Critical Hit Skill]% + [Weapon Critical]% + [Enchant Critical]% - [Critical Resistance]) + 0.03

According to this Willpower increases the Critical rate at the rate of .0075% for every 1 Will (1% for every 133.3 Will). Not .016% (1% for every 62.5 Will).

Note that for Critical Damage WILL gives 0.015%. And it is very similar to the value (0.016%) specified on Character Stats page. --Kaiver

STR
The current formula for 1 str = 2 att is off. I charted my str:att ratio using a variety of different equips on a couple different characters and got this. (str = att, and this is all without weapons except for the last one)

27 = 558 (-, -)

29 = 564 (str + 2, att + 6, ratio = 1 : 3)

30 = 567 (str + 1, att + 3, ratio = 1 : 3)

204 = 1036 (-, -)

205 = 1039 (str + 1, att +3, ratio = 1 : 3)

210 = 1053 (str + 5, att +14, ratio = 1 : 2.8)

213 = 1061 (str + 3, att +8, ratio = 1 : 2.67)

271 = 1217 (str + 58, att +156, ratio = 1 : 2.69)

289 = 1266 (str + 18, att +49 ratio, ratio = 1 : 2.72)

303 str + 1462 att sword = 2766 att (1304 when taking out the sword's att) (str + 14, att + 40, ratio = 1 : 2.86)

So as you can see there must be some kind of complex formula for it. I don't think anyone knows the exact formula yet. I think it's misleading to say that 1 str is exactly equal to 2 att, so I'll change the STR section to reflect this. --Ukryu 00:00, 22 September 2010 (UTC)

Hope you don't mind Ukryu that I added a little to your data there, just wanted to make the deduction more obvious. ;) --Linoleumz 09:06, 27 November 2010 (UTC)

Not sure if this helps. Level 50 Fiona - Equipping 12 STR got me 32 Attack. So it seems to be around 1 STR=2.66 Attack. I wonder if another stat effect's it for minimal effect's? Such as like 1 STR = 2 ATT, 1 WIL/1 AGI = .6 ATT or something? - Cerix

If you plot Urkryu's data and do a linear regression, it comes to (approximately) Damage = 485 + Strength*2.7 + Weapon_Damage. However, it could be that the formula changes from character to character or a myriad of other things such as level, weapon level, enhancement level of the weapon, etc. so more data is definately needed to confirm the exact formula, but for the average player this should suffice: Damage = 485 + Strength*2.7 + Weapon_Damage. -Schives

Agi
Is there any data on how agi affects stamina regeneration? "Each x increases by y" is pretty meaningless. IanHere 22:02, 23 November 2010 (UTC)

General
Should we remove that Stat Mastery skills from the calculated stats? They don't directly affect the stat in question, only indirectly by increasing the base stat. Example: "Magic Attack can be gained through the Intelligence stat, Intelligence Mastery, Evie's Magic Mastery and higher leveled magic weapons." Int Mastery doesn't increase Magic Attack, it just increases the base stat that adds magic attack. Seems a bit redundant and possibly misleading to say that X Mastery increases X as well as increasing f(X). &gt;Delve 15:52, 30 November 2010 (UTC)

Weight Limit
Some people say that being in the yellow slows down your stamina regeneration. This page says it does nothing to be in the yellow zone. Are we sure that it does nothing?

Luck
There seems to be minimal info about much of the specifics of this game. All of these questions I also want to know. But I also want to know more about luck. How can we obtain more? There has to be a way because some characters have more than others and this directly affects the probability of gaining wanted items. Also, what exactly does luck affect? Does it only increase a chance of getting more items or does it also specifically increase the chance of getting rare items? Does it affect any other chances like critical hit chance? Seems if you were lucky it would. 68.0.69.146 19:42, 30 January 2011 (UTC)
 * You obtain Luck through NX hairstyles, inner armor and accessories. Having higher than the base 100 Luck (any higher, even 101 will do) will provide you with 1 extra drop per boss -- received at the Battle Clear screen instead of appearing as an extra Core -- ( I was mistaken, this system was only in place before White Cores were implemented in fact ) as well as a chance of getting a White Core as well whenever an Evil Core drops. The higher your Luck, the higher the chance of getting a White Core for each Evil Core dropped. Luck does not have any effect on the items obtained from Cores, Critical hits, or anything other than the aforementioned extra drops. 98.254.205.117 12:33, 21 February 2011 (UTC)
 * And to add to the above, Lucky/White Cores can also be dropped from regular mobs in addition to the boss. Also, Luck is now only obtained through Novice or Cadet Badges (+7 and +10 Luck respectively) available in the Supply Depot. The Badges cannot be stacked. It also goes without saying that the Luck stat does not affect your chances of successful enchanting, enhancing, crafting or dyeing. (Unfortunately!) -- Glamglamglam 22:45, 25 June 2011 (UTC)

Health
I removed the line saying that Dark Knights can steal health from enemies for themselves. Normally I wouldn't even make a note of this, but with how widespread this misinformation is, I just know somebody is going to add it back in. The skill does say that it "drains the health of enemies", but it does not say it drains it into your own health. What people think is the "life-steal" is actually the Dark Knight equivalent of the Paladin's "missiles" that shoot out to damage enemies whenever a smash is performed. The difference is that the Dark Knight version does less base damage while buffing your ATT based on the damage done (or health drained, as the description would put it), and the "missiles" shoot from the enemy to you. I assure you, there is no replenishing of your own health due to Dark Knight aside from the full health and stamina refill when transforming. 98.254.205.117 13:03, 21 February 2011 (UTC)

SP
Should those Kai's combat skills really be there? They are not "officially" an SP skill.
 * they're skills that require SP to use, therefore they're sp skills. i was just finishing the list that was already there. --Oddisy 07:46, 23 July 2012 (UTC)

AGI
Does anyone have any proof that AGI increases Kai's smash attack? -- Jlee talk 07:09, 24 July 2012 (UTC)

Attack Speed
The formula for calculating the time it takes to complete an attack, is complete bullsht. "real attack period = base attack period*(1 - 1/(1+aspd/200))" This can easily be seen in the following example: An attack normally takes 2 seconds to complete. Your character's attack speed is "0". We calculate: 2s * (1 - 1 / (1 + 0 / 200)) = 2s * (1 - 1 / 1) = 2s * (1 - 1) = 0s Seems legit, right? If that formula was correct, attack speed would actually be BAD. Congrats to whoever made that formula. Someone please fix it. EDIT: Nevermind, I fixed it myself. If anyone is against the change I made, you can reach me here. Hurricane622 (talk) 23:50, 1 August 2015 (UTC)

Disputed
If I knew exactly which point were wrong and what was right I would fix it, but I don't. However, I am fairly certain that there are numerous errors. I've seen people linking this page and laughing at how wrong it is. If someone could do some internet digging to find reliable information on stats that would be great. Basdeth 22:46, 3 September 2012 (UTC)


 * I've made sweeping changes and removed a few sections that were mostly garbage. There's no benefit either to the wiki or to the end-user to see a full list of SP skills at the end of the article, seriously. I've also cleaned up information that I know or have extremely good reason to suspect is false. Please do _not_ revert this edit needlessly; if you feel I have removed too much then re-add any parts individually, as I have made a large number of wording changes to the article to improve readability and to remove clutter. The currently ambiguous things (either left or removed) are: The effects of Will on critical hits. The wiki had it listed extremely broadly, however the in-game notation mentions only Fiona and Lann. The various benefits of Agility. Stamina and Magical Critical Hits are known benefits, as is speed for getting up, but the rest isn't mentioned anywhere and it'd be good if we can get a proper source; I'll probably remove them in due time if we can't otherwise since the information is relatively useless to the end-user and largely superfluous even in a statistical way. That aside however the article has been greatly cleaned up and substantially improved and it should be much easier on the eyes now. --Magorath


 * The reason that in-game notation only mentions Fiona and Lann for WIL is likely that they were the original two characters. All others came in later releases.  I expect it's an oversight on Nexon's part in the localization process.