Mad Willy Flint

Related Titles

 * Mad Willy Murderer

Quest-Only Drops

 * Pirate Captain's Fake Leg during Piratebound (3)
 * Pirate Captain's Hat during Piratebound (3)

Break Off Tips

 * Location: Head
 * Number of hits: 2 (1 hit per flinch, 2 times)
 * Tips: Spear
 * Reward: Bandit Pouch 50-69, 70-80

Battle Skills & Attacks
Phase 1:
 * Readies his gun and fires a single bullet at a player.
 * Readies his gun, points it at a player and begins walking, then fires at him/her. Powerful but has limited range.
 * Slashes 3 times, stops, then slashes 2 more times.
 * Slashes one time, releases a black gust at a player.
 * The projectile track very well, able to turn almost 360 degree.
 * Bends down and sweeps his leg, sending 3 small red waves at players. There are gaps between the waves that player can slip through safely.
 * The waves move very slow, and spread out the further they move.
 * Releases a poison cloud around him. Then do the sweep AoE move twice.
 * The waves is arranged so that the wave send by the 2nd sweep will cover the gaps of the waves sent by the 1st sweep.
 * At 50% HP, engulfs in blue flames, thereby becoming "enraged", allowing him to do even more deadly attacks

Phase 2:
 * Readies his gun and fires a single bullet at a player.
 * Readies his gun, points it at a player and begins walking, then fires at him/her. Powerful but has limited range.
 * Will also hit any players near the targeted player.
 * Slashes 3 times, stops, then slashes 2 more times. Each slash sends out a black gust.
 * Bend down and sweeps his leg on the floor, releasing red wave at players. Does this 3 times.
 * Releases a poison cloud around him.
 * Release a poison cloud around him, he will do the sweep attack 8 times afterward.
 * Willy becomes tired for a long duration after using this attack.

Tips & Advice

 * Active: Slashing High and Transformation are ill-advised in phase 2, use a Ironhide Stimulant as well if you're planning to use these skills.
 * Slashes are normal attacks.
 * Stay far away from Willy when he do the sweep attack, the gaps betwween the waves get larger the further they move.
 * An easy way to deal with Willy in a party is lead Willy from one end of the room to the other when he's enraged. This leaves more room to dodge his floor waves.
 * It's wise to save 1000 SP skills for when he does his long floor waves to stop him.
 * Willy will always fall over after the sword swipe combo when he is enraged.

Evie

 * Willy is susceptible to Hallucinate, leaving her open to attack for a brief time.
 * Alchemy: Mana Pistols are a good distraction if he focuses on them when he's enraged and they can also slow down Willy's speed.

Karok

 * Can be Clashed by Karok at the start of his sword combo.

Additional Notes

 * Remove of jump and remade moveset has changed the strategy for this boss, allowing all characters to fight this boss more consistently with one tactic. ( The old jump tactic for this boss is extremely inconsistent )