Succubus Queen

Related Titles

 * Dream Master
 * Key Master
 * Not Afraid of the Dark
 * Walking Nightmare

Battle Summary

 * Transformation is disabled in all modes, but there is no attack cap and you can use stimulants.
 * In Hard mode, players cannot revive through goddess graces, but may still be revived by other players up to 3 times.
 * Hard mode gives three extra cores, instead of the normal one extra core.
 * This battle has a limit of 40 minutes. It has 2 phases:
 * Phase 1 : Starts in the same area as the normal Succubus, although there are different attack patterns she uses.
 * Phase 2 : Starts as soon as her health hits 7 bars, this phase starts in a new area. This area does not have a "solid" barrier surrounding the room like phase 1 and if a player touches the barrier, they will be warped to the same spot on the other side of the room next to the barrier. Especially dangerous during the Waves attack, as it can warp a player directly into a wave if they are not careful.

Phase 1

 * Disappears and reappears behind a player
 * Rushes at a player one to three times, finishing with an uppercut with the scythe.
 * Leaves a trail of flames behind that deals damage.
 * Has 2 variations : rushing while dragging the scythe on left or right side.
 * A butterfly flip followed by a slash.
 * Invincible during the flip.
 * Spins around
 * Pulls back the scythe and does a dashing slash, releasing a large red wave.
 * Hits nearby players during startup.
 * Long reach.
 * Points her scythe at a player, then does a quick, small swipe, followed by two (or three) big swipes while dashing around.
 * She will do the third big swipe if she is attacked during the quick, small swipe.
 * The attack to trigger the third swipe doesn't need to hit the Succubus, it just needs to be in range.
 * Raises her hand in the air, then slams down, releasing many shockwaves that travel in a cone.
 * Raises her hand in the air, then throws a fireball at the player. If the fireball hits the ground, it will create a small AoE. The fireballs can then bounce off of the floor and walls, rebounding at players.
 * Can be Backlashed
 * The fireball can hit the barrier and create a pool, although the first fireball shot will always aim at the ground.
 * Has a different animation than the shockwave one. She will bend her arm a little and slightly lean back.
 * During the first stage, this attack only creates one fireball, and the Succubus may not be facing the player in which the fireball will hit. In the second phase, the Succubus Queen will send out a fireball for every player not incapacitated.
 * Disappears and reappears in the middle of the map, creating a small pool of blood that deals damage and expands. Small AoE explosions will begin to target players. The Succubus will appear outside the barrier and slash anyone close to it, she will do this 2 times.
 * Has no animation when disappearing.

Phase 2

 * All the attacks in phase one except the Expanding pool one, with a few new attacks.
 * Disappears and reappears behind a player and sends them to the Nightmare, then that player will have to complete a quick time event. Press the buttons (default is A & D) 3 times to escape. Failing the QTE at any point will make the Succubus Queen bite the player, dropping their HP to 1. Successfully doing the QTE will deal half a bar of damage to her.
 * Has a cooldown between each use.
 * The Succubus Queen will use this attack 4 times throughout the fight.
 * A success also breaks off one part of the Succubus Queen.
 * Disappears and reappears in the middle of the map. She will start sending out energy wave(s) that travel from one side of the area to the opposite. There are 2 patterns: 1 wave that travels diagonally through the map and 2 waves that cross each other. The Succubus Queen will slam down with her scythe at the end of the attack.
 * Has no animation when disappearing.
 * Patterns are alternative.
 * Player can stand near the Succubus Queen and hit her during this attack.
 * The Succubus Queen can be knocked out of this attack, but it depends on when she was hit. The Player can end up either interrupting this attack, or they will have to fight the Succubus Queen while dodging the incoming waves.
 * Disappears and reappears in the middle of the map, shooting out a signal fireball that does no damage, then shoots out two energy waves, and will start sweeping one clockwise and the other counter-clockwise across the area. The attack stops after each wave travels a full circle and ends with the Succubus Queen slamming down with her scythe.
 * Has no animation when disappears.
 * Unlike the other wave attack, standing near the Succubus Queen will deal heavy damage to the player.
 * The wave spreads out in a cone shape.
 * The waves will appear in the direction where the signal fireball is shot, or in front of the Succubus Queen if the player lost track of the signal.

Phase 1

 * During the Expanding pool attack:
 * If you get hit and are knocked down, try to stay down and do not get up.
 * Don't wander too close to the barrier.

Phase 2

 * It's best to fight the boss at the center of the map, away from the barrier.
 * The snap attack that sends players into the Nightmare can be easily avoid by dodging every time the Succubus Queen disappears.
 * Although risky, intentionally going into the Nightmare is a good way to deal damage to the Succubus Queen, while allowing SP skills to cooldown.
 * The best way to stay alive after a failed Nightmare sequence is to use a Merc Recovery Potion, or activate Bronze Lion Statue.
 * If you touch the barrier and get warped away, stop moving to avoid getting warped around repeatedly.
 * If you get hit by a wave, staying down does not guarantee you will live. Use the barrier to avoid getting hit by the wave, as they will teleport you to the same position on the other side of the room.
 * During the rotating wave AoE, due to the cone shape of the wave, it'll be easier to dash through the thin part of the wave near Succubus.
 * Do not stand near the barrier if you decide to dash through the wave. If you get hit, your character might fall directly into the barrier.
 * Do not use Standing Endurance to roll near the barrier if you're down. Rolling into the barrier will possibly warp you into oncoming waves.

Additional Notes

 * Drop 2 cores in Normal mode, 5 cores in Hard mode.
 * All bosses in Niflheim cannot be suppressed or stunned by skills. (Meaning skills like Vella's Cyclone and Evie's Active: Reverse Gravity have no effect)
 * In Phase 1, there are chandeliers that can be struck down and hit the player. They may stay on the ground and become an obstacle until destroyed.
 * In Phase 1, when a player attacks, green smoke from the ground will appear.
 * In Phase 1, the pool attack has been toned down. The Succubus Queen no longer blinks inside the barrier and slashes the players, and she only attacks 2 times instead of 3.