Template:DialogueBox

Usage

 * npc: The name of the NPC who says this.
 * link: Set to no to indicate dialogue from characters that aren't notable (Schulivan doesn't count). The box will have no picture and no link.
 * content: What is said.
 * type:
 * battle: "You received informaton on Battle: X"
 * delivery: "Delivered X"
 * reward: "Reward: X"
 * gold: "Reward: X gold"
 * exp: "Reward: You have received X EXP."
 * story: "You learned the Story: X"
 * keyword: "You learned the Keyword: X"
 * complete: "You completed the Story: X"
 * select: For any dialogue buttons that can be selected.
 * task: Any notice that's printed in green text.
 * title: "You received the title: X"
 * title2: "You received the X title."
 * skill: "You learned the skill: X"
 * titlediscover: "You discovered the title: X"
 * unknown: "(Dialogue unknown.)"
 * This also adds the page to Category:Needs Dialogue.
 * blackscreen: The type should be set to this in conjunction with the blackscreen start and end indicators
 * An additional parameter is used when dealing with black screens:
 * start: [The screen fades to black]
 * end: [Black screen ends.]
 * true: used on dialogue that occurs during a black screen (type should not be set to blackscreen, but should be set normally according to the content type)
 * Anything else: NPC dialogue

Note: Dialogue for Krunk will automatically appear in large text.

See also: Template:Dialogue, Template:DialogueGroup, Template:DialogueColor

(Feel free to expand on this template to add more types and features as necessary.)