Template:Enemy

Usage
This template is used for npcs found in battle quests

Enemy NPC Template
Copy, paste, and fill out the following:

For Monsters with break offs, add the following: |breakoff= (break off item) (!!For monsters with multiple breakoffs, add additional breakoff lines as such:) (!!For monsters with breakoffs that do not have specific break off items, use the following:) If breakoff is neither of those, describe the breakoff result here. For Monsters that drop certain items only during a quest, add the following: |quest item= (!!For monsters with multiple quest items, add additional lines as such:) For Monsters that have more than one stat set, add additional stats using the following code:
 * breakoff loc= (location of break off)
 * breakoff hits= (hits required for break)
 * breakoff tips= (optional)
 * breakoff2=
 * breakoff2 loc=
 * breakoff2 hits=
 * breakoff2 tips=
 * special breakoff= "itemless" if breakoff yields no items, "any" if item is pulled from regular drop table.
 * special breakoff loc=
 * special breakoff hits=
 * special breakoff tips=
 * quest= (the quest the item is dropped during)
 * quest2 item=
 * quest2=
 * variation1= (optional - if default variation is not apparent)
 * variation2= (simple title for variant)
 * variation2 desc= (optional - if variation needs extra explanation)
 * variation2 hero= yes/no (optional - if the variation hero mode availability differs from default variant)
 * variation2 boss= yes/no (optional - if the variation boss status differs from default variant)
 * variation2 lvl=
 * variation2 exp=
 * variation2 hp1=
 * variation2 hp2= (if monster has multiple hp values - leave blank if shares hp value with hp1)
 * variation2 hp3= (if monster has multiple hp values)
 * variation2 hp4= (if monster has multiple hp values)
 * variation2 att= (attack)
 * variation2 def= (defense)
 * variation2 crit= (critical rating)
 * variation2 res= (critical resistance)
 * variation2 critdmg= (critical damage multiplier)

Friendly NPC Template
Copy, paste, and fill out the following:

For npc that have more than one stat set, add additional stats using the following code:
 * variation1= (optional - if default variation is not apparent)
 * variation2= (simple title for variant)
 * variation2 desc= (optional - if variation needs extra explanation)
 * variation2 hero= yes/no (optional - if the variation hero mode availability differs from default variant)
 * variation2 lvl=
 * variation2 exp=
 * variation2 hp1=
 * variation2 hp2= (if npc has multiple hp values - leave blank if shares hp value with hp1)
 * variation2 hp3= (if npc has multiple hp values)
 * variation2 hp4= (if npc has multiple hp values)
 * variation2 att= (attack)
 * variation2 def= (defense)
 * variation2 crit= (critical rating)
 * variation2 res= (critical resistance)
 * variation2 critdmg= (critical damage multiplier)