Silberin (Boss)

Description
Soldier of Ortel Castle and Ingkells’s right hand.

After Ingkells stages a rebellion against the Pontiff’s Court, he ingests the potion made from the Bloody Shade, which allowed him to gain extraordinary power and agility at the cost of his sanity.

Being a mage, his proficiency with mana manipulation rose significantly, allowing him to teleport, manipulate electricity and summon a golem without the need to imbue the life stone with nearby objects.

Quest-Only Drops

 * Assault Gloves during Valuables
 * Central Garden Key Fragment during The Faithful Servant

Battle Skills & Attacks

 * A combo similar to Karok's unarmed,where he punches then hammer spins
 * Charges 2 lighting bolts and throws them
 * Sends a wave of lighting boosting the attack of the golem and himself
 * Shake violently (like he's having a seizure) then teleport, release lightning AoE around him. After that, he teleport to a player, either hit that player in the back, or use the teleport move again.

Tips & Advice

 * It is wise to have someone distract the golem and take him into another room. Silberin can teleport a far range, but it has limits.
 * Silberin can summon a golem to fight by his side during the fight. This golem will be re-summoned if it is killed. The golem behaves similar to Ahglan, except it cannot use the rolls or windmill attacks.
 * Silberin is able to disappear and teleport just like the Assassin Ekinar does. He can use this to follow you through the level, even down stairways.

Additional Notes

 * Silberin can be held down with a single Chain Hook aimed at either of his feet. This is an effective way to neutralize him in a party.
 * His move and behavior is very similar to Assassin Ekinar, although its weaker, he still has the golem to make up for this.