Impenetrable

Additional Details

 * Hurk-only skill.
 * Getting hit during the trigger duration of Blockade or Charge triggers Impenetrable, reducing damage received.
 * Every 100 Will = 1% Impenetrable Damage Reduction. This caps at 1,500 Will.
 * Damage reduction caps at 80%.
 * 100 SP can be used to execute Deflection after Impenetrable activates.
 * If Hurk receives any attack that reduces his HP below 1 and Impenetrable activates, he will survive the attack.
 * Any negative Status Effect from an attack when Impenetrable activates will be negated.
 * When receiving an attack with Impenetrable, Revenge will also trigger, and will also increase the duration of Active: Berserk.

How to Obtain

 * Reach lv 5.

Summary

 * Columns in red indicate ranks not currently released.

Ranks

 * Rows in red indicate ranks not currently released.