Mission Board

The Mission Board offers preset challenges for several missions that reward the player with EXP, gold, AP or items upon completion. There is a limit of 9 completed missions per day, and players may accept up to 12 different missions at a time. Missions cannot be repeated once the reward is claimed. Colhen and Rocheste have separate mission boards. Missions have a time limit before they expire and cannot be completed. The time limit is usually 1 or 2 days, but sometimes can be 3, 4 or 5. There is no penalty for accepting a mission and letting it expire or forfeiting the mission. Missions that are accepted will remain when the mission board resets. The types of missions available changes every 24 hours. There is a reset timer to notify players when the next batch of missions will be up.

The obtainable items from completing missions tend to be consumable potions, though small amounts of secondary weapons can also be obtained. The consumable potions enable buffs to decrease the durability consumption of armor and weapons when running battles, as well as weapon damage increase. Note: The weapon damage increase potions permanently damage the maximum durability of the weapon, so use with caution. The durability protection potions do not harm maximum durability.

These potion buffs come in three flavors: Regular, Superior and Exquisite. Weapon damage increase and weapon durability protection potions cannot be used together. These potions must be used in town, as they are not a quick slot item.

Special Case: The three 24 man raid battles Frosted Omen, An Ancient Race, and The God of Fomors do not consume durability for weapon damage increase potions. These three battles normally do not consume durability of anything, so the negative effect of the attack boost potion is negated. This may also apply to gauntlet tickets (as they don't take durability away either). Tested and confirmed on the three 24 man raids.

The potions:
 * Accessory Durability Protection (Exquisite)
 * Accessory Durability Protection (Superior)
 * Accessory Durability Protection (Regular)
 * Armor Durability Protection (Exquisite)
 * Armor Durability Protection (Superior)
 * Armor Durability Protection (Regular)
 * Weapon Durability Protection (Exquisite)
 * Weapon Durability Protection (Superior)
 * Weapon Durability Protection (Regular)
 * Weapon Damage Increase (Exquisite)
 * Weapon Damage Increase (Superior)
 * Weapon Damage Increase (Regular)