Lann Sword Guide

Note: Will Format Later

Welcome to My Sword Lann Guide. I feel Swords are getting a bad reputation and almost everyone is going spears for some odd reason even though in essence the two weapons are balanced. I am pure swords and can solo just about every boss myself with them just as a Twin spear user can. Essentially when It comes Down to it Swords are more combo based with high Burst damage while spears are more for quick high speed Damage over Time abilities which are useful for taking down smaller mobs quick. There is another Skill guide but its not his originally he just copied and pasted it and there some things I don't agree with as well as it being hard to follow for specific class.

Level 1- When you First Start you begin with Combat Mastery then at level 4 you get Slip Dash I suggest 1-4 you Raise Combat Mastery maybe once or twice.

Combat Mastery >>>>>>>>>>> In essence for swords this skill isn't that important. You Really Don't rely on Normal Attacks with Swords so this skill takes a low priority. Of course You want to raise it once in awhile but really its not a skill that should be maxed straight away.

Slip Dash >>>>>>>>>>> Slip Dash is one of Sword Lanns bread and Butter skills. It's really not hard to time despite what the cry babies are writing on the forums and anyone who uses it for more then 5 minutes will figure it out. Basically your given invulnerability time when you slide as you level it increases and eventually when you get it into the numbered ranks ( R9 and above ) you can activate the invulnerability anytime you wish. So for these first few levels you should concentrate on getting it to Rank D so you can get the extension ability Slip Through which allows you a second slide.

Level 5-

Meditation >>>>>>>>>>> This is a Story Skill its quite simply useless and shouldn't add AP into this unless you plan on not playing most of the time and logging in once a week so you accumulate more AP.

Level 10- ( There are story Skills throughout 6-9 but they are basically a requirement to get for quest progression So I will just include quest skills in the next major level when skill books are attained. )

Twin Sword Mastery - Twin Sword Mastery Is a requirement to wear certain weapons. In the current game You really don't need it any higher then about D or C. The weight reduction is extremely low and not worth maxing for.

Cloth Armor Mastery - Do not touch this seriously all future armor you will wear will be Heavy/Plate possibly Light depending on your preference.

Heavy Armor Mastery- This should be your primary concern for future levels You don't need to max it right away but getting it to a decent D or C for now will help later when you go to wear blood prince. Eventually much later you will probably max it but doing so now is a waste of AP.

Light Armor Mastery- Well depending on your preference you might take this over Heavy/Plate armor. There are good Light armor sets later in the game however... The defense and stats Heavy/Plate add are much higher. Essentially You want to leave this at E for savage armor and never touch it again unless its your personal preference to wear light armor.

Thousand Needles- Swords Lanns Main DPS this skill is awesome and you will notice the huge damage it does specially in later levels when its maxed to R9. Some people are confused to how this skill works and will simply dump all their stamina doing the stab attacks which are essentially normal attacks leading to NO real damage. Then they write the skill off as crap and never touch it. I know plenty of level 38 swords running around with this at rank E with no clue. Essentially this is a charge skill where the more stamina you put in with the stabs the more damage the next 2 smash attacks will do ( 1 if you dont have it at R9 ). People have said it doesn't work. Well I can tell you it does and I have dropped a full bar off a boss with this before. When your not leveling slip dash and heavy armor this skill should be maxed to A asap. When you hit 30 you can go to R9 and get the new smash finish which is quite awesome to watch and impress the ladies with.

Level 14-

Strength Mastery >>>>>>>>>>> Eventually this will be maxed to A as with all your passives except INT Mastery. They add stats...Stats increase efficiency which means GREAT SUCCESS for you. For now C would be a good start until later on.

INT Mastery- I do believe you get this skill at this point as well it shouldn't be touched it doesn't do anything for us leave it for Evie.

Level 18-

Defense Mastery- Meh I wouldn't touch this you really shouldn't be taking hits to the face unless your lazy like me but then your armor should be taking care of your defense.

Level 22-

Critical Mastery- This is important because you want your Smash attacks to crit so you can connect more combos together and do more damage. For now C would be acceptable when you eventually hit 38 you'll want to max this A or you could max it whenever you want.

Gliding Fury- Beast skill eventually it will be maxed but not until later there are other skills that I believe are must max. You can stick this D or C and still 1 shot most enemies with it.

Agility Mastery- Another Stat Passive like Strength Mastery it will be maxed but it should come after you max Strength and Willpower Mastery and be left at C until then.

Willpower Mastery- Another Stat passive. Helps your critical hit rate and Damage and is essential for Sword lann. takes priority over agility mastery. should be leveled after you max Strength Mastery. A D or C would be fine until then.

Smash Mastery- You'll realize later in the game Smash attacks and knockdown are a huge factor in killing bosses fast. Therefore this skill is a god send and you will want to max it. I'm still iffy as to when to max it mine currently is still at C because I find that plenty of extra damage and knockdown and I would rather max my Combat skills first. Its up to you but I suggest at some point you max it.

Level 24- ( I will not include spear skills because this is a Sword Lann guide. )

Double Crescent- One of my favorite skills simply because it makes life so much easier. Its got decent knockdown rate and really good Damage despite how short the attack animation is and how easy it is to trigger. Simply Dash and smash. I maxed this and I don't regret it. At lower levels you could leave it alone until thousand needle is maxed first and slip dash is maxed but its up to you. This skill is great for running in smashing a boss real fast in attempt to knockdown and getting away without taking a hit.

Level 26-

Combat Respiration- Great skill must max helps stamina recovery greatly. More stamina = more damage.

Stone Skin- Meh. Dont touch its useless. You need Defense Rank D to use and since we arn't dummies and dont add to defense here we wont have this skill. Simply put its usefulness gets overshadowed by fact Armor repair kits are like 500 gold? and most intelligent parties always have a campfire up making the skill useless. I actually didn't even know this skill existed until like 3 days ago and I was like oh wow...What a useless skill.

Level 30-

Plate Armor Mastery- Later in the game Plate armor will phase out Heavy armor and it will take priority to level but as of right now you don't need to touch it because there is no plate armor currently released for use.

Health Mastery- This skill Is iffy because I havn't touched it I don't see a real need for it. Maybe when PVP comes out this skill will play a role ( typically in MMOs More hp = more opportunities to do damage aka you win. ) but for right now I haven't felt I need more hp and besides that the bonus isn't that great. Its up to you if you want to add more.

Level 34-

Weight Mastery- You will need this later on as armors become extremely heavy. I have it at F simply because My blood Prince gear is all +2 so I can wear it all with this at F but if you dont enhance your gear you will probably need a few levels into this. its a Great skill but it has a low priority eventually I myself would probably max it just because.

Level 38-

Stamina Mastery- I haven't added into this skill yet. I have other priorities But I would suggest adding a few levels. Like I said more stamina = more damage. Its my belief that Stamina and HP Mastery will play a big role in PVP but as for PVE its all matter of preference.

SP Slashing High- Its alright I wouldn't put too much in it. I believe this will be a PVP oriented skill. Personally I don't like it because it really does nothing for dungeon fighting. But As I said PVP eager people will want this.

While the cap is set at 38 I believe soon the cap will be extended to 46 or so maybe higher so Ill include what skills are available in the shop.

Level 42-

Hp Potion Mastery- Ugh lol? no comment if you add into this idk what to tell you.

Level 52-

Furious Seven- Don't know because I haven't seen it or used it but 7 gliding furies in a row super speed? More damage? I see it being a win win situation.

Overall Conclusion:

What Takes priority:

Thousand Needle will be your main DPS for awhile So it needs to be maxed to A then R9 at 30. Combat Respiration is a must to maintain high damage so it should be maxed to A Slip Dash is a bread and butter basic for Sword Lann and will help other skills activate easier max to A Double Crescent should be maxed to A R9 can come later or at your preference Strength Mastery should be Rank A

These should be your First Rank A skills

What comes Next:

All Passives: This includes Willpower, Smash, and Agility Mastery..They should be maxed after you maxed the above.

Final Note:

This is not a complete Guide I need to format it still and Fine edit certain things but its a basic outline of what I have done and it works for me. Overall This game is fairly open to do w.e you want for your characters. Nothing is set in stone except for a few basics every Sword Lann should have. Personally you can raise your Passives in any order you want and choose to max skills like Combat Mastery if you want. My Order of priorities is just to save you from having to grind important skills later on that would have helped you immensely if you acquired them earlier when AP was vast.