Jump

A Jump is a mechanism that allows characters to leap into the air.

Mechanism
In Season 1, jumping does not phase with the terrain and will act as if the character is still on the ground. For example, it is not possible to jump over most obstacles, enemies, and trenches, and jumping will going up or down a slanted hill results the character actually rising/falling with the elevation. However, it is possible to leap over trip wires, spikes, Spiders, Jellies, and Toads.

In Season 2, jumping properly phases with the terrain, that is, characters can leap over obstacles and small enemies. Jumping is also mandatory in dodging certain enemies' attacks.

When using a mid-air attack, only smashes can be performed; normal attacks never made it past beta testing.

Some attacks, such as Rising Crescent and Silent Hawk allow the character to automatically jump after executing the said attack by continuing to hold the smash attack button. This is useful for immediately using the jump smash afterwards.

Sword and Spear Lann are able to, like any other smash, use Gliding Fury after a critical jump smash.

After a Scythe jump smash, Battle Scythe: Life Drain will activate after doing a jump smash if Grab is pressed. If you press smash without pressing any movement keys, you will use Demon Splitter (First Smash) instead of Raven Fork (Standing Smash).

Karok's Absorb Shock still activates during a jump smash.

Attacks Capable of Auto-Jump
After performing the following attacks, continue holding smash to automatically jump.

Fiona

 * Smash: Petal Toss (Hold after first hit, cannot auto-jump on second hit)
 * Long Hammer: Crushing Arc (Hold after first hit, cannot auto-jump on second hit)

Lann

 * Rising Crescent
 * Silent Hawk

Evie

 * Raven Fork

Vella

 * Smash attack after the first normal attack